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mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-08-13 20:41:11 +00:00
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21cd4c0c00e4a06e399c93419c8f9eff0e663bfb
ryujinx/src/Ryujinx.Graphics.Gpu
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gdkchanandGitHub 21cd4c0c00 Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
..
Engine
Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
2023-11-15 21:36:25 -03:00
Image
Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
2023-11-19 15:27:34 -03:00
Memory
Geometry shader emulation for macOS (#5551)
2023-08-29 21:10:34 -03:00
Shader
Extend bindless elimination to see through shuffle (#5958)
2023-11-23 00:51:51 +01:00
Synchronization
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
Geometry shader emulation for macOS (#5551)
2023-08-29 21:10:34 -03:00
GpuContext.cs
Move support buffer update out of the backends (#5411)
2023-07-11 14:07:41 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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