Files
ryujinx/src/Ryujinx.Graphics.Vulkan/BufferAllocationType.cs
T

13 lines
205 B
C#

namespace Ryujinx.Graphics.Vulkan
{
internal enum BufferAllocationType
{
Auto = 0,
HostMappedNoCache,
HostMapped,
DeviceLocal,
DeviceLocalMapped
}
}