Compare commits

...

9 Commits

Author SHA1 Message Date
KeatonTheBot
b826f38b02 Merge branch 'feature/invalid-tex-bmp' into 'master'
Avoid lookup of invalid textures if pool did not change

See merge request [ryubing/ryujinx!113](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/113)
2025-08-30 22:41:59 -05:00
shinyoyo
042362ee2b Update Simplified Chinese translation. (ryubing/ryujinx!133)
See merge request ryubing/ryujinx!133
2025-08-30 22:40:05 -05:00
GreemDev
7347ee2212 [ci skip] chore: UI: Add localization key for LDN Game Viewer filters dropdown button heading 2025-08-30 22:13:38 -05:00
LotP
01a9b636af Memory changes 2.1 (ryubing/ryujinx!132)
See merge request ryubing/ryujinx!132
2025-08-30 20:30:17 -05:00
GreemDev
6e47d8548c feature: UI: LDN Games Viewer
This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
2025-08-30 19:54:00 -05:00
GreemDev
da340f5615 chore: remove redundant CloseWindow helper 2025-08-30 00:40:39 -05:00
GreemDev
be249f7bdc chore: move NFC tags URL to SharedConstants.cs 2025-08-30 00:35:16 -05:00
KeatonTheBot
a89dca3671 Merge branch ryujinx:master into feature/invalid-tex-bmp 2025-08-20 13:08:32 -05:00
gdkchan
98cee8f88f Avoid lookup of invalid textures if pool did not change 2025-08-16 20:14:25 -05:00
38 changed files with 2002 additions and 222 deletions

View File

@ -24316,6 +24316,631 @@
"zh_CN": "在执行首条指令前挂起应用程序,这样就可以从最早的点开始调试。",
"zh_TW": ""
}
},
{
"ID": "LdnGameListOpen",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Open LDN Game List",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "打开 LDN 游戏列表",
"zh_TW": ""
}
},
{
"ID": "LdnGameListTitle",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "LDN Game Browser - {0} games",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "LDN 游戏浏览器 - {0} 个游戏",
"zh_TW": ""
}
},
{
"ID": "LdnGameListSearchBoxWatermark",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Search {0} LDN games...",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "搜索到 {0} 个 LDN 游戏...",
"zh_TW": ""
}
},
{
"ID": "LdnGameListInfoButtonToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "What is LDN?",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "什么是 LDN",
"zh_TW": ""
}
},
{
"ID": "LdnGameListRefreshToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Refresh available games from the server at {0}",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "在 {0} 时从服务器刷新可用游戏",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPlayerSortDisable",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Player Count - Disable",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "玩家计数 - 关闭",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPlayerSortAscending",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Player Count - Ascending",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "玩家计数 - 递增",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPlayerSortDescending",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Player Count - Descending",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "玩家计数 - 递减",
"zh_TW": ""
}
},
{
"ID": "LdnGameListFiltersHeading",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Filters",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "筛选",
"zh_TW": ""
}
},
{
"ID": "LdnGameListFiltersOnlyShowPublicGames",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Only show public games",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "仅显示公开游戏",
"zh_TW": ""
}
},
{
"ID": "LdnGameListFiltersOnlyShowJoinableGames",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Only show joinable games",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "仅显示可加入的游戏",
"zh_TW": ""
}
},
{
"ID": "LdnGameListConnectionTypeMasterServerProxy",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Master Server Proxy",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "主服务器代理",
"zh_TW": ""
}
},
{
"ID": "LdnGameListConnectionTypeP2P",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "P2P",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": null,
"zh_TW": ""
}
},
{
"ID": "LdnGameListConnectionTypeMasterServerProxyToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Connects through the RyuLDN server (slower).",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "通过 RyuLDN 服务器进行连接 (较慢)。",
"zh_TW": ""
}
},
{
"ID": "LdnGameListConnectionTypeP2PToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Connects via Peer-to-Peer via UPnP (faster).",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "通过 UPnP 进行点对点连接 (较快)。",
"zh_TW": ""
}
},
{
"ID": "LdnGameListCreatedAt",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Created: {0}",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "已创建: {0} ",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPlayersAndPlayerCount",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Players ({0} out of {1}):",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "玩家 ({0} 之 {1}):",
"zh_TW": ""
}
},
{
"ID": "LdnGameListJoinable",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Joinable",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "可加入",
"zh_TW": ""
}
},
{
"ID": "LdnGameListJoinableToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Game is joinable if it is public or if you know the passphrase.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "如果游戏是公开的或您知道口令则它是可加入的。",
"zh_TW": ""
}
},
{
"ID": "LdnGameListNotJoinable",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Not Joinable",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "不可加入",
"zh_TW": ""
}
},
{
"ID": "LdnGameListNotJoinableToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Game is currently in progress.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "游戏当前正在进行中。",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPublic",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Public",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "公开",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPublicToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Anyone can join this game.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "任何人都可以加入此游戏。",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPrivate",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Private",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "私密",
"zh_TW": ""
}
},
{
"ID": "LdnGameListPrivateToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "You can only join this game if you also have the same LDN Passphrase in your settings.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "如果您在设置中有某些 LDN 口令则可加入此游戏。",
"zh_TW": ""
}
}
]
}

View File

@ -0,0 +1,226 @@
namespace Ryujinx.Common.Collections
{
/// <summary>
/// Represents a collection that can store 1 bit values.
/// </summary>
public struct BitMap
{
/// <summary>
/// Size in bits of the integer used internally for the groups of bits.
/// </summary>
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
private readonly long[] _masks;
/// <summary>
/// Gets or sets the value of a bit.
/// </summary>
/// <param name="bit">Bit to access</param>
/// <returns>Bit value</returns>
public bool this[int bit]
{
get => IsSet(bit);
set
{
if (value)
{
Set(bit);
}
else
{
Clear(bit);
}
}
}
/// <summary>
/// Creates a new bitmap.
/// </summary>
/// <param name="count">Total number of bits</param>
public BitMap(int count)
{
_masks = new long[(count + IntMask) / IntSize];
}
/// <summary>
/// Checks if any bit is set.
/// </summary>
/// <returns>True if any bit is set, false otherwise</returns>
public bool AnySet()
{
for (int i = 0; i < _masks.Length; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if a specific bit is set.
/// </summary>
/// <param name="bit">Bit to be checked</param>
/// <returns>True if set, false otherwise</returns>
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (_masks[wordIndex] & wordMask) != 0;
}
/// <summary>
/// Checks if any bit inside a given range of bits is set.
/// </summary>
/// <param name="start">Start bit of the range</param>
/// <param name="end">End bit of the range (inclusive)</param>
/// <returns>True if any bit is set, false otherwise</returns>
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
return (_masks[startIndex] & startMask & endMask) != 0;
}
if ((_masks[startIndex] & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
if ((_masks[endIndex] & endMask) != 0)
{
return true;
}
return false;
}
/// <summary>
/// Sets the value of a bit to 1.
/// </summary>
/// <param name="bit">Bit to be set</param>
/// <returns>True if the bit was 0 and then changed to 1, false if it was already 1</returns>
public bool Set(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((_masks[wordIndex] & wordMask) != 0)
{
return false;
}
_masks[wordIndex] |= wordMask;
return true;
}
/// <summary>
/// Sets a given range of bits to 1.
/// </summary>
/// <param name="start">Start bit of the range</param>
/// <param name="end">End bit of the range (inclusive)</param>
public void SetRange(int start, int end)
{
if (start == end)
{
Set(start);
return;
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
_masks[startIndex] |= startMask & endMask;
}
else
{
_masks[startIndex] |= startMask;
for (int i = startIndex + 1; i < endIndex; i++)
{
_masks[i] |= -1;
}
_masks[endIndex] |= endMask;
}
}
/// <summary>
/// Sets a given bit to 0.
/// </summary>
/// <param name="bit">Bit to be cleared</param>
public void Clear(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
_masks[wordIndex] &= ~wordMask;
}
/// <summary>
/// Sets all bits to 0.
/// </summary>
public void Clear()
{
for (int i = 0; i < _masks.Length; i++)
{
_masks[i] = 0;
}
}
/// <summary>
/// Sets one or more groups of bits to 0.
/// See <see cref="IntSize"/> for how many bits are inside each group.
/// </summary>
/// <param name="start">Start index of the group</param>
/// <param name="end">End index of the group (inclusive)</param>
public void ClearInt(int start, int end)
{
for (int i = start; i <= end; i++)
{
_masks[i] = 0;
}
}
}
}

View File

@ -5,5 +5,15 @@ namespace Ryujinx.Common
public const string DefaultLanPlayHost = "ldn.ryujinx.app";
public const short LanPlayPort = 30456;
public const string DefaultLanPlayWebHost = DefaultLanPlayHost;
public const string AmiiboTagsUrl = "https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json";
public const string FaqWikiUrl = "https://git.ryujinx.app/ryubing/ryujinx/-/wikis/FAQ-&-Troubleshooting";
public const string SetupGuideWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Setup-&-Configuration-Guide";
public const string MultiplayerWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Multiplayer-(LDN-Local-Wireless)-Guide";
}
}

View File

@ -81,16 +81,8 @@ namespace Ryujinx.Graphics.Device
if (index < Size)
{
uint alignedOffset = index * RegisterSize;
Func<int> readCallback = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_readCallbacks), (nint)index);
if (readCallback != null)
{
return readCallback();
}
else
{
return GetRefUnchecked<int>(alignedOffset);
}
return _readCallbacks[index]?.Invoke() ?? GetRefUnchecked<int>(alignedOffset);
}
return 0;
@ -107,7 +99,7 @@ namespace Ryujinx.Graphics.Device
GetRefIntAlignedUncheck(index) = data;
Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_writeCallbacks), (nint)index)?.Invoke(data);
_writeCallbacks[index]?.Invoke(data);
}
}
@ -124,7 +116,7 @@ namespace Ryujinx.Graphics.Device
changed = storage != data;
storage = data;
Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_writeCallbacks), (nint)index)?.Invoke(data);
_writeCallbacks[index]?.Invoke(data);
}
else
{

View File

@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (index < BlockSize)
{
int groupIndex = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_registerToGroupMapping), (nint)index);
int groupIndex = _registerToGroupMapping[index];
if (groupIndex != 0)
{
groupIndex--;

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Collections;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
@ -72,6 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
private readonly GpuChannel _channel;
private readonly BitMap _invalidMap;
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
private TextureDescriptor _defaultDescriptor;
@ -166,6 +168,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_channel = channel;
_aliasLists = new Dictionary<Texture, TextureAliasList>();
_invalidMap = new BitMap(maximumId + 1);
}
/// <summary>
@ -182,6 +185,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture == null)
{
if (_invalidMap.IsSet(id))
{
return ref descriptor;
}
texture = PhysicalMemory.TextureCache.FindShortCache(descriptor);
if (texture == null)
@ -198,6 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// If this happens, then the texture address is invalid, we can't add it to the cache.
if (texture == null)
{
_invalidMap.Set(id);
return ref descriptor;
}
}
@ -515,6 +524,8 @@ namespace Ryujinx.Graphics.Gpu.Image
RemoveAliasList(texture);
}
}
_invalidMap.Clear(id);
}
}

View File

@ -120,11 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
{
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
bool lockOwner = Lock.IsReadLockHeld;
if (!lockOwner)
{
Lock.EnterReadLock();
}
Lock.EnterReadLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
@ -145,10 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
current = current.Next;
}
if (!lockOwner)
{
Lock.ExitReadLock();
}
Lock.ExitReadLock();
if ((long)size > 0)
{
@ -179,9 +172,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
return;
}
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first == last)
{
@ -196,14 +187,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (first.Address < address)
{
first.Value.Size = address - first.Address;
extendsPre = true;
Update(first);
if (first.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent);
extendsPost = true;
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent));
}
}
else
@ -212,6 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
}
else
{
@ -219,11 +209,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
if (extendsPre && extendsPost)
{
Add(buffPost);
}
Add(new BufferModifiedRange(address, size, syncNumber, this));
Lock.ExitWriteLock();
@ -231,6 +216,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
BufferModifiedRange buffPre = null;
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first.Address < address)
{
@ -329,7 +317,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public bool HasRange(ulong address, ulong size)
{
Lock.EnterReadLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> _) = FindOverlaps(address, size);
RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
bool result = first is not null;
Lock.ExitReadLock();
return result;
@ -386,9 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
Lock.EnterWriteLock();
ClearPart(overlap, clampAddress, clampEnd);
Lock.ExitWriteLock();
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
}
@ -418,40 +404,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong endAddress = address + size;
ulong currentSync = _context.SyncNumber;
int rangeCount = 0;
List<RangeItem<BufferModifiedRange>> overlaps = [];
// Range list must be consistent for this operation
Lock.EnterReadLock();
if (_migrationTarget != null)
{
rangeCount = -1;
}
else
{
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
RangeItem<BufferModifiedRange> current = first;
while (last != null && current != last.Next)
{
rangeCount++;
overlaps.Add(current);
current = current.Next;
}
}
Lock.ExitReadLock();
if (rangeCount == -1)
{
_migrationTarget!.WaitForAndFlushRanges(address, size);
return;
}
Lock.EnterWriteLock();
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
RangeItem<BufferModifiedRange> current = first;
while (last != null && current != last.Next)
{
overlaps.Add(current);
current = current.Next;
}
int rangeCount = overlaps.Count;
if (rangeCount == 0)
{
Lock.ExitWriteLock();
return;
}
@ -474,6 +453,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (highestDiff == long.MinValue)
{
Lock.ExitWriteLock();
return;
}
@ -481,6 +462,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
Lock.ExitWriteLock();
}
/// <summary>
@ -607,22 +590,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
return;
}
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first == last)
{
if (first.Address < address)
{
first.Value.Size = address - first.Address;
extendsPre = true;
Update(first);
if (first.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent);
extendsPost = true;
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent));
}
}
else
@ -631,6 +609,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
}
else
{
@ -638,16 +617,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
if (extendsPre && extendsPost)
{
Add(buffPost);
}
Lock.ExitWriteLock();
return;
}
BufferModifiedRange buffPre = null;
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first.Address < address)
{

View File

@ -87,6 +87,43 @@ namespace Ryujinx.Memory.Range
return false;
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The RangeItem to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(RangeItem<T> item)
{
int index = BinarySearch(item.Address);
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
foreach (ulong addr in item.QuickAccessAddresses)
{
_quickAccess.Remove(addr);
_fastQuickAccess.Remove(addr);
}
Items[index] = rangeItem;
if (item.Address != rangeItem.Address)
_quickAccess.Remove(item.Address);
_quickAccess[rangeItem.Address] = rangeItem;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem<T> item)
{
@ -193,10 +230,9 @@ namespace Ryujinx.Memory.Range
return;
}
int startIndex = BinarySearch(startItem.Address);
int endIndex = BinarySearch(endItem.Address);
(int startIndex, int endIndex) = BinarySearchEdges(startItem.Address, endItem.EndAddress);
for (int i = startIndex; i <= endIndex; i++)
for (int i = startIndex; i < endIndex; i++)
{
_quickAccess.Remove(Items[i].Address);
foreach (ulong addr in Items[i].QuickAccessAddresses)
@ -206,23 +242,23 @@ namespace Ryujinx.Memory.Range
}
}
if (endIndex < Count - 1)
if (endIndex < Count)
{
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
Items[endIndex].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
}
if (startIndex > 0)
{
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
Items[startIndex - 1].Next = endIndex < Count ? Items[endIndex] : null;
}
if (endIndex < Count - 1)
if (endIndex < Count)
{
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
Array.Copy(Items, endIndex, Items, startIndex, Count - endIndex);
}
Count -= endIndex - startIndex + 1;
Count -= endIndex - startIndex;
}
/// <summary>

View File

@ -81,12 +81,73 @@ namespace Ryujinx.Memory.Range
{
if (Items[index].Value.Equals(item))
{
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
foreach (ulong address in Items[index].QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
Items[index] = new RangeItem<T>(item);
Items[index] = rangeItem;
return true;
}
if (Items[index].Address > item.Address)
{
break;
}
index++;
}
}
return false;
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The RangeItem to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected override bool Update(RangeItem<T> item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index < Count)
{
if (Items[index].Equals(item))
{
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
if (index > 0)
{
Items[index - 1].Next = rangeItem;
}
if (index < Count - 1)
{
Items[index + 1].Previous = rangeItem;
}
foreach (ulong address in item.QuickAccessAddresses)
{
_quickAccess.Remove(address);
}
Items[index] = rangeItem;
return true;
}

View File

@ -30,7 +30,7 @@ namespace Ryujinx.Memory.Range
return u1 == u2;
}
public int GetHashCode(ulong value) => (int)(value >> 5);
public int GetHashCode(ulong value) => (int)(value << 5);
public static readonly AddressEqualityComparer Comparer = new();
}
@ -63,6 +63,13 @@ namespace Ryujinx.Memory.Range
/// <returns>True if the item was located and updated, false otherwise</returns>
protected abstract bool Update(T item);
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The RangeItem to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected abstract bool Update(RangeItem<T> item);
public abstract bool Remove(T item);
public abstract void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem);

View File

@ -182,11 +182,15 @@ namespace Ryujinx.Memory.Tracking
{
if (region.Guest)
{
_guestVirtualRegions.Lock.EnterWriteLock();
_guestVirtualRegions.Remove(region);
_guestVirtualRegions.Lock.ExitWriteLock();
}
else
{
_virtualRegions.Lock.EnterWriteLock();
_virtualRegions.Remove(region);
_virtualRegions.Lock.ExitWriteLock();
}
}

View File

@ -47,8 +47,12 @@ namespace Ryujinx.Ava.Common.Locale
private void Load()
{
string localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ?
ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_');
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
if (Program.PreviewerDetached && ConfigurationState.Instance.UI.LanguageCode.Value is { } lang)
{
if (!string.IsNullOrEmpty(lang))
localeLanguageCode = lang;
}
LoadLanguage(localeLanguageCode);
@ -63,6 +67,15 @@ namespace Ryujinx.Ava.Common.Locale
public static string GetUnformatted(LocaleKeys key) => Instance.Get(key);
public static string GetFormatted(LocaleKeys key, params object[] values)
=> GetUnformatted(key).Format(values);
public static string FormatDynamicValue(LocaleKeys key, params object[] values)
=> Instance.UpdateAndGetDynamicValue(key, values);
public static void Associate(LocaleKeys key, params object[] values)
=> Instance.SetDynamicValues(key, values);
public string Get(LocaleKeys key) =>
_localeStrings.TryGetValue(key, out string value)
? value
@ -107,9 +120,6 @@ namespace Ryujinx.Ava.Common.Locale
_ => false
};
public static string FormatDynamicValue(LocaleKeys key, params object[] values)
=> Instance.UpdateAndGetDynamicValue(key, values);
public void SetDynamicValues(LocaleKeys key, params object[] values)
{
_dynamicValues[key] = values;
@ -161,12 +171,14 @@ namespace Ryujinx.Ava.Common.Locale
{
if (locale.Translations.Count < _localeData.Value.Languages.Count)
{
throw new Exception($"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
throw new Exception(
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
if (locale.Translations.Count > _localeData.Value.Languages.Count)
{
throw new Exception($"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
throw new Exception(
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
@ -178,7 +190,8 @@ namespace Ryujinx.Ava.Common.Locale
if (string.IsNullOrEmpty(str))
{
throw new Exception($"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
throw new Exception(
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
}
localeStrings[localeKey] = str;

View File

@ -1169,10 +1169,8 @@ namespace Ryujinx.Ava.Systems
string frameTime = Device.Statistics.GetGameFrameTime().ToString("00.00");
return Device.TurboMode
? LocaleManager.GetUnformatted(LocaleKeys.FpsTurboStatusBarText)
.Format(frameRate, frameTime, Device.TickScalar)
: LocaleManager.GetUnformatted(LocaleKeys.FpsStatusBarText)
.Format(frameRate, frameTime);
? LocaleManager.GetFormatted(LocaleKeys.FpsTurboStatusBarText, frameRate, frameTime, Device.TickScalar)
: LocaleManager.GetFormatted(LocaleKeys.FpsStatusBarText, frameRate, frameTime);
}
public async Task ShowExitPrompt()

View File

@ -14,6 +14,7 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Models;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.Systems.Configuration.System;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@ -29,7 +30,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading;
@ -85,7 +85,6 @@ namespace Ryujinx.Ava.Systems.AppLibrary
private readonly SourceCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> _downloadableContents = new(it => it.Dlc);
private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly LdnGameDataSerializerContext _ldnDataSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public ApplicationLibrary(VirtualFileSystem virtualFileSystem, IntegrityCheckLevel checkLevel)
{
@ -865,16 +864,7 @@ namespace Ryujinx.Ava.Systems.AppLibrary
{
try
{
string ldnWebHost = ConfigurationState.Instance.Multiplayer.LdnServer;
if (string.IsNullOrEmpty(ldnWebHost))
{
ldnWebHost = SharedConstants.DefaultLanPlayWebHost;
}
using HttpClient httpClient = new();
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
LdnGameData[] ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData).ToArray();
LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs(ldnGameDataArray));
LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs(await LdnGameModel.GetAllAsync()));
return;
}
catch (Exception ex)

View File

@ -1,49 +0,0 @@
using Gommon;
using LibHac.Ns;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Systems.AppLibrary
{
public struct LdnGameData
{
public string Id { get; set; }
public int PlayerCount { get; set; }
public int MaxPlayerCount { get; set; }
public string GameName { get; set; }
public string TitleId { get; set; }
public string Mode { get; set; }
public string Status { get; set; }
public IEnumerable<string> Players { get; set; }
public static Array GetArrayForApp(
LdnGameData[] receivedData, ref ApplicationControlProperty acp)
{
LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
return new Array(receivedData.Where(game =>
communicationId.AsReadOnlySpan().Contains(game.TitleId.ToULong())
));
}
public class Array
{
private readonly LdnGameData[] _ldnDatas;
internal Array(IEnumerable<LdnGameData> receivedData)
{
_ldnDatas = receivedData.ToArray();
}
public int PlayerCount => _ldnDatas.Sum(it => it.PlayerCount);
public int GameCount => _ldnDatas.Length;
}
}
public static class LdnGameDataHelper
{
public static LdnGameData.Array Where(this LdnGameData[] unfilteredDatas, ref ApplicationControlProperty acp)
=> LdnGameData.GetArrayForApp(unfilteredDatas, ref acp);
}
}

View File

@ -1,4 +1,7 @@
using Ryujinx.Ava.UI.Models;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Systems.AppLibrary
{
@ -6,12 +9,17 @@ namespace Ryujinx.Ava.Systems.AppLibrary
{
public static new readonly LdnGameDataReceivedEventArgs Empty = new(null);
public LdnGameDataReceivedEventArgs(LdnGameData[] ldnData)
public LdnGameDataReceivedEventArgs(LdnGameModel[] ldnData)
{
LdnData = ldnData ?? [];
}
public LdnGameDataReceivedEventArgs(IEnumerable<LdnGameModel> ldnData)
{
LdnData = ldnData?.ToArray() ?? [];
}
public LdnGameData[] LdnData { get; set; }
public LdnGameModel[] LdnData { get; }
}
}

View File

@ -1,8 +0,0 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.AppLibrary
{
[JsonSerializable(typeof(IEnumerable<LdnGameData>))]
internal partial class LdnGameDataSerializerContext : JsonSerializerContext;
}

View File

@ -11,6 +11,7 @@ using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
using RyuLogger = Ryujinx.Common.Logging.Logger;
@ -689,6 +690,16 @@ namespace Ryujinx.Ava.Systems.Configuration
: ldnServer;
}
public string GetLdnWebServer()
{
if (Environment.GetEnvironmentVariable("RYULDN_WEB_HOST") is not { } ldnWebServer)
ldnWebServer = LdnServer;
return string.IsNullOrEmpty(ldnWebServer)
? SharedConstants.DefaultLanPlayWebHost
: ldnWebServer;
}
public MultiplayerSection()
{
LanInterfaceId = new ReactiveObject<string>();

View File

@ -1,11 +1,9 @@
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Systems

View File

@ -1,26 +1,5 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Platform.Storage;
using CommunityToolkit.Mvvm.Input;
using LibHac.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Common.Models;
using Ryujinx.Ava.Systems.AppLibrary;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Views.Dialog;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.HLE.HOS;
using SkiaSharp;
using System;
using System.Collections.Generic;
using System.IO;
using Path = System.IO.Path;
namespace Ryujinx.Ava.UI.Controls
{

View File

@ -0,0 +1,20 @@
using Avalonia.Data.Converters;
using CommandLine;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
namespace Ryujinx.Ava.UI.Helpers
{
public class LocaleKeyValueConverter : IValueConverter
{
private static readonly Lazy<LocaleKeyValueConverter> _shared = new(() => new());
public static LocaleKeyValueConverter Shared => _shared.Value;
public object Convert(object value, Type _, object __, CultureInfo ___)
=> LocaleManager.Instance[value.Cast<LocaleKeys>()];
public object ConvertBack(object value, Type _, object __, CultureInfo ___)
=> throw new NotSupportedException();
}
}

View File

@ -1,5 +1,4 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

View File

@ -2,7 +2,6 @@ using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System.Xml.Linq;
namespace Ryujinx.Ava.UI.Models.Input
{

View File

@ -0,0 +1,180 @@
using Gommon;
using Humanizer;
using LibHac.Ns;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Common.Utilities;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Models
{
public record LdnGameModel
{
public string Id { get; private init; }
public bool IsPublic { get; private init; }
public short PlayerCount { get; private init; }
public short MaxPlayerCount { get; private init; }
public TitleTuple Title { get; private init; }
public ConnectionType ConnectionType { get; private init; }
public bool IsJoinable { get; private init; }
public ushort SceneId { get; private init; }
public string[] Players { get; private init; }
public string PlayersLabel =>
LocaleManager.GetFormatted(LocaleKeys.LdnGameListPlayersAndPlayerCount, PlayerCount, MaxPlayerCount);
public string FormattedPlayers =>
Players.Chunk(4)
.Select(x => x.FormatCollection(s => s, prefix: " ", separator: ", "))
.JoinToString("\n ");
public DateTimeOffset CreatedAt { get; init; }
public string FormattedCreatedAt
=> LocaleManager.GetFormatted(LocaleKeys.LdnGameListCreatedAt, CreatedAt.Humanize());
public string CreatedAtToolTip => CreatedAt.DateTime.ToString(CultureInfo.CurrentUICulture);
public LocaleKeys ConnectionTypeLocaleKey => ConnectionType switch
{
ConnectionType.MasterServerProxy => LocaleKeys.LdnGameListConnectionTypeMasterServerProxy,
ConnectionType.PeerToPeer => LocaleKeys.LdnGameListConnectionTypeP2P,
_ => throw new ArgumentOutOfRangeException(nameof(ConnectionType),
$"Expected either 'P2P' or 'Master Server Proxy' ConnectionType; got '{ConnectionType}'")
};
public LocaleKeys ConnectionTypeToolTipLocaleKey => ConnectionType switch
{
ConnectionType.MasterServerProxy => LocaleKeys.LdnGameListConnectionTypeMasterServerProxyToolTip,
ConnectionType.PeerToPeer => LocaleKeys.LdnGameListConnectionTypeP2PToolTip,
_ => throw new ArgumentOutOfRangeException(nameof(ConnectionType),
$"Expected either 'P2P' or 'Master Server Proxy' ConnectionType; got '{ConnectionType}'")
};
public record struct TitleTuple
{
public required string Name { get; init; }
public required string Id { get; init; }
public required string Version { get; init; }
}
public static Array GetArrayForApp(
LdnGameModel[] receivedData,
ref ApplicationControlProperty acp,
bool onlyJoinable = true,
bool onlyPublic = true)
{
LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
return new Array(receivedData.Where(game =>
communicationId.AsReadOnlySpan().Contains(game.Title.Id.ToULong())
), onlyJoinable, onlyPublic);
}
public class Array : IEnumerable<LdnGameModel>
{
private readonly LdnGameModel[] _ldnDatas;
internal Array(IEnumerable<LdnGameModel> receivedData, bool onlyJoinable = false, bool onlyPublic = false)
{
if (onlyJoinable)
receivedData = receivedData.Where(x => x.IsJoinable);
if (onlyPublic)
receivedData = receivedData.Where(x => x.IsPublic);
_ldnDatas = receivedData.ToArray();
}
public int PlayerCount => _ldnDatas.Sum(it => it.PlayerCount);
public int GameCount => _ldnDatas.Length;
public IEnumerator<LdnGameModel> GetEnumerator() => (_ldnDatas as IEnumerable<LdnGameModel>).GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _ldnDatas.GetEnumerator();
}
public static async Task<IEnumerable<LdnGameModel>> GetAllAsync(HttpClient client = null)
=> LdnGameJsonModel.ParseArray(await GetAllAsyncRequestImpl(client))
.Select(FromJson);
private static async Task<string> GetAllAsyncRequestImpl(HttpClient client = null)
{
var ldnWebHost = ConfigurationState.Instance.Multiplayer.GetLdnWebServer();
LocaleManager.Associate(LocaleKeys.LdnGameListRefreshToolTip, ldnWebHost);
try
{
if (client != null)
return await client.GetStringAsync($"https://{ldnWebHost}/api/public_games");
using HttpClient httpClient = new();
return await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
}
catch
{
return "[]";
}
}
private static LdnGameModel FromJson(LdnGameJsonModel json) =>
new()
{
Id = json.Id,
IsPublic = json.IsPublic,
PlayerCount = json.PlayerCount,
MaxPlayerCount = json.MaxPlayerCount,
Title = new TitleTuple { Name = json.TitleName, Id = json.TitleId, Version = json.TitleVersion },
ConnectionType = json.ConnectionType switch
{
"P2P" => ConnectionType.PeerToPeer,
"Master Server Proxy" => ConnectionType.MasterServerProxy,
_ => throw new ArgumentOutOfRangeException(nameof(json),
$"Expected either 'P2P' or 'Master Server Proxy' ConnectionType; got '{json.ConnectionType}'")
},
IsJoinable = json.Joinability is "Joinable",
SceneId = json.SceneId,
Players = json.Players,
CreatedAt = DateTimeOffset.FromUnixTimeMilliseconds(json.CreatedAtUnixTimestamp).ToLocalTime()
};
}
public class LdnGameJsonModel
{
[JsonPropertyName("id")] public string Id { get; set; }
[JsonPropertyName("is_public")] public bool IsPublic { get; set; }
[JsonPropertyName("player_count")] public short PlayerCount { get; set; }
[JsonPropertyName("max_player_count")] public short MaxPlayerCount { get; set; }
[JsonPropertyName("game_name")] public string TitleName { get; set; }
[JsonPropertyName("title_id")] public string TitleId { get; set; }
[JsonPropertyName("title_version")] public string TitleVersion { get; set; }
[JsonPropertyName("mode")] public string ConnectionType { get; set; }
[JsonPropertyName("status")] public string Joinability { get; set; }
[JsonPropertyName("scene_id")] public ushort SceneId { get; set; }
[JsonPropertyName("players")] public string[] Players { get; set; }
[JsonPropertyName("created_at")] public long CreatedAtUnixTimestamp { get; set; }
public static LdnGameJsonModel Parse(string value)
=> JsonHelper.Deserialize(value, LdnGameJsonModelSerializerContext.Default.LdnGameJsonModel);
public static LdnGameJsonModel[] ParseArray(string value)
=> JsonHelper.Deserialize(value, LdnGameJsonModelSerializerContext.Default.LdnGameJsonModelArray);
}
public enum ConnectionType
{
PeerToPeer,
MasterServerProxy
}
[JsonSerializable(typeof(LdnGameJsonModel[]))]
partial class LdnGameJsonModelSerializerContext : JsonSerializerContext;
}

View File

@ -442,7 +442,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
try
{
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json"));
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, SharedConstants.AmiiboTagsUrl));
if (response.IsSuccessStatusCode)
{
@ -461,7 +461,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
try
{
HttpResponseMessage response = await _httpClient.GetAsync("https://raw.githubusercontent.com/Ryubing/Nfc/refs/heads/main/tags.json");
HttpResponseMessage response = await _httpClient.GetAsync(SharedConstants.AmiiboTagsUrl);
if (response.IsSuccessStatusCode)
{

View File

@ -145,8 +145,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
}
OnPropertyChanged();
OnPropertyChanged(nameof(CurrentEntries));
}

View File

@ -1,7 +1,6 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Svg.Skia;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Gommon;
using Ryujinx.Ava.Common.Locale;

View File

@ -0,0 +1,207 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Gommon;
using System;
using System.Collections.Generic;
using System.Linq;
using Ryujinx.Ava.Systems.AppLibrary;
using Ryujinx.Ava.UI.Models;
using System.ComponentModel;
using System.Net.Http;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.ViewModels
{
public partial class LdnGamesListViewModel : BaseModel, IDisposable
{
public MainWindowViewModel Mwvm { get; }
private readonly HttpClient _refreshClient;
private (int PlayerCount, int Name) _sorting;
private IEnumerable<LdnGameModel> _visibleEntries;
private string[] _ownedGameTitleIds = [];
private Func<LdnGameModel, object> _sortKeySelector = x => x.Title.Name; // Default sort by Title name
public IEnumerable<LdnGameModel> VisibleEntries => ApplyFilters();
private IEnumerable<LdnGameModel> ApplyFilters()
{
if (_visibleEntries is null)
{
_visibleEntries = Mwvm.LdnModels;
SortApply();
}
var filtered = _visibleEntries;
if (OnlyShowForOwnedGames)
filtered = filtered.Where(x => _ownedGameTitleIds.ContainsIgnoreCase(x.Title.Id));
if (OnlyShowPublicGames)
filtered = filtered.Where(x => x.IsPublic);
if (OnlyShowJoinableGames)
filtered = filtered.Where(x => x.IsJoinable);
return filtered;
}
public LdnGamesListViewModel()
{
if (Program.PreviewerDetached)
{
Mwvm = RyujinxApp.MainWindow.ViewModel;
}
}
private void AppCountUpdated(object _, ApplicationCountUpdatedEventArgs __)
=> _ownedGameTitleIds = Mwvm.ApplicationLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
public LdnGamesListViewModel(MainWindowViewModel mwvm)
{
if (Program.PreviewerDetached)
{
Mwvm = mwvm;
_visibleEntries = Mwvm.LdnModels;
_refreshClient = new HttpClient();
AppCountUpdated(null, null);
Mwvm.ApplicationLibrary.ApplicationCountUpdated += AppCountUpdated;
Mwvm.PropertyChanged += Mwvm_OnPropertyChanged;
}
}
void IDisposable.Dispose()
{
if (Program.PreviewerDetached)
{
_visibleEntries = null;
_refreshClient.Dispose();
Mwvm.ApplicationLibrary.ApplicationCountUpdated -= AppCountUpdated;
Mwvm.PropertyChanged -= Mwvm_OnPropertyChanged;
}
GC.SuppressFinalize(this);
}
private void Mwvm_OnPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName is nameof(MainWindowViewModel.LdnModels))
OnPropertyChanged(nameof(VisibleEntries));
}
[ObservableProperty] private bool _isRefreshing;
private bool _onlyShowForOwnedGames;
private bool _onlyShowPublicGames = true;
private bool _onlyShowJoinableGames = true;
public async Task RefreshAsync()
{
IsRefreshing = true;
await Mwvm.ApplicationLibrary.RefreshLdn();
IsRefreshing = false;
OnPropertyChanged(nameof(VisibleEntries));
}
public bool OnlyShowForOwnedGames
{
get => _onlyShowForOwnedGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(VisibleEntries));
_onlyShowForOwnedGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(VisibleEntries));
}
}
public bool OnlyShowPublicGames
{
get => _onlyShowPublicGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(VisibleEntries));
_onlyShowPublicGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(VisibleEntries));
}
}
public bool OnlyShowJoinableGames
{
get => _onlyShowJoinableGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(VisibleEntries));
_onlyShowJoinableGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(VisibleEntries));
}
}
public void NameSorting(int nameSort = 0)
{
_sorting.Name = nameSort;
SortApply();
}
public void StatusSorting(int statusSort = 0)
{
_sorting.PlayerCount = statusSort;
SortApply();
}
public void Search(string searchTerm)
{
if (string.IsNullOrEmpty(searchTerm))
{
SetEntries(Mwvm.LdnModels);
SortApply();
return;
}
SetEntries(Mwvm.LdnModels.Where(x =>
x.Title.Name.ContainsIgnoreCase(searchTerm)
|| x.Title.Id.ContainsIgnoreCase(searchTerm)));
SortApply();
}
private void SetEntries(IEnumerable<LdnGameModel> entries)
{
_visibleEntries = entries.ToList();
OnPropertyChanged(nameof(VisibleEntries));
}
private void SortApply()
{
try
{
_visibleEntries = (_sorting switch
{
(0, 0) => _visibleEntries.OrderBy(x => _sortKeySelector(x) ?? string.Empty), // A - Z
(0, 1) => _visibleEntries.OrderByDescending(x => _sortKeySelector(x) ?? string.Empty), // Z - A
(1, 0) => _visibleEntries.OrderBy(x => x.PlayerCount).ThenBy(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count low - high, then A - Z
(1, 1) => _visibleEntries.OrderBy(x => x.PlayerCount).ThenByDescending(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count high - low, then A - Z
(2, 0) => _visibleEntries.OrderByDescending(x => x.PlayerCount).ThenBy(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count low - high, then Z - A
(2, 1) => _visibleEntries.OrderByDescending(x => x.PlayerCount).ThenByDescending(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count high - low, then Z - A
_ => _visibleEntries.OrderBy(x => x.PlayerCount)
}).ToList();
}
catch
{
}
OnPropertyChanged(nameof(VisibleEntries));
}
}
}

View File

@ -32,6 +32,7 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Common.UI;
@ -57,7 +58,6 @@ using Key = Ryujinx.Input.Key;
using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
using Path = System.IO.Path;
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
using UserId = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
namespace Ryujinx.Ava.UI.ViewModels
{
@ -111,6 +111,7 @@ namespace Ryujinx.Ava.UI.ViewModels
[ObservableProperty] private bool _isSubMenuOpen;
[ObservableProperty] private ApplicationContextMenu _listAppContextMenu;
[ObservableProperty] private ApplicationContextMenu _gridAppContextMenu;
[ObservableProperty] private bool _isRyuLdnEnabled;
[ObservableProperty] private bool _updateAvailable;
public static AsyncRelayCommand UpdateCommand { get; } = Commands.Create(async () =>
@ -142,7 +143,25 @@ namespace Ryujinx.Ava.UI.ViewModels
private ApplicationData _gridSelectedApplication;
// Key is Title ID
public SafeDictionary<string, LdnGameData.Array> LdnData = [];
/// <summary>
/// At any given time, this dictionary contains the filtered data from <see cref="_ldnModels"/>.
/// Filtered in this case meaning installed games only.
/// </summary>
public SafeDictionary<string, LdnGameModel.Array> UsableLdnData = [];
private LdnGameModel[] _ldnModels;
public LdnGameModel[] LdnModels
{
get => _ldnModels;
set
{
_ldnModels = value;
LocaleManager.Associate(LocaleKeys.LdnGameListTitle, value.Length);
LocaleManager.Associate(LocaleKeys.LdnGameListSearchBoxWatermark, value.Length);
OnPropertyChanged();
}
}
public MainWindow Window { get; init; }
@ -165,11 +184,28 @@ namespace Ryujinx.Ava.UI.ViewModels
{
LoadConfigurableHotKeys();
IsRyuLdnEnabled = ConfigurationState.Instance.Multiplayer.Mode.Value is MultiplayerMode.LdnRyu;
ConfigurationState.Instance.Multiplayer.Mode.Event += OnLdnModeChanged;
Volume = ConfigurationState.Instance.System.AudioVolume;
CustomVSyncInterval = ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value;
}
}
~MainWindowViewModel()
{
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.Multiplayer.Mode.Event -= OnLdnModeChanged;
}
}
private void OnLdnModeChanged(object sender, ReactiveEventArgs<MultiplayerMode> e) =>
Dispatcher.UIThread.Post(() =>
{
IsRyuLdnEnabled = e.NewValue is MultiplayerMode.LdnRyu;
});
public void Initialize(
ContentManager contentManager,
IStorageProvider storageProvider,
@ -313,11 +349,11 @@ namespace Ryujinx.Ava.UI.ViewModels
if (ts.HasValue)
{
var formattedPlayTime = ValueFormatUtils.FormatTimeSpan(ts.Value);
LocaleManager.Instance.SetDynamicValues(LocaleKeys.GameListLabelTotalTimePlayed, formattedPlayTime);
LocaleManager.Associate(LocaleKeys.GameListLabelTotalTimePlayed, formattedPlayTime);
ShowTotalTimePlayed = formattedPlayTime != string.Empty;
return;
}
ShowTotalTimePlayed = ts.HasValue;
}

View File

@ -4,7 +4,6 @@ using DynamicData.Binding;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Ryujinx.Ava.UI.ViewModels

View File

@ -7,6 +7,7 @@
mc:Ignorable="d"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:common="clr-namespace:Ryujinx.Common;assembly=Ryujinx.Common"
x:DataType="viewModels:MainWindowViewModel"
x:Class="Ryujinx.Ava.UI.Views.Main.MainMenuBarView">
<Design.DataContext>
@ -250,25 +251,30 @@
Name="CompatibilityListMenuItem"
Header="{ext:Locale CompatibilityListOpen}"
Icon="{ext:Icon fa-solid fa-database}"/>
<MenuItem
Name="LdnGameListMenuItem"
Header="{ext:Locale LdnGameListOpen}"
Icon="{ext:Icon fa-solid fa-people-group}"
IsEnabled="{Binding IsRyuLdnEnabled}"/>
<Separator />
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarHelpFaqAndGuides}" Icon="{ext:Icon fa-solid fa-question}" >
<MenuItem
Name="FaqMenuItem"
Header="{ext:Locale MenuBarHelpFaq}"
Icon="{ext:Icon fa-brands fa-gitlab}"
CommandParameter="https://git.ryujinx.app/ryubing/ryujinx/-/wikis/FAQ-&amp;-Troubleshooting"
CommandParameter="{x:Static common:SharedConstants.FaqWikiUrl}"
ToolTip.Tip="{ext:Locale MenuBarHelpFaqTooltip}" />
<MenuItem
Name="SetupGuideMenuItem"
Header="{ext:Locale MenuBarHelpSetup}"
Icon="{ext:Icon fa-brands fa-gitlab}"
CommandParameter="https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Setup-&amp;-Configuration-Guide"
CommandParameter="{x:Static common:SharedConstants.SetupGuideWikiUrl}"
ToolTip.Tip="{ext:Locale MenuBarHelpSetupTooltip}" />
<MenuItem
Name="LdnGuideMenuItem"
Header="{ext:Locale MenuBarHelpMultiplayer}"
Icon="{ext:Icon fa-brands fa-gitlab}"
CommandParameter="https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Multiplayer-(LDN-Local-Wireless)-Guide"
CommandParameter="{x:Static common:SharedConstants.MultiplayerWikiUrl}"
ToolTip.Tip="{ext:Locale MenuBarHelpMultiplayerTooltip}" />
</MenuItem>
</MenuItem>

View File

@ -38,7 +38,7 @@ namespace Ryujinx.Ava.UI.Views.Main
ChangeLanguageMenuItem.ItemsSource = GenerateLanguageMenuItems();
MiiAppletMenuItem.Command = Commands.Create(OpenMiiApplet);
CloseRyujinxMenuItem.Command = Commands.Create(CloseWindow);
CloseRyujinxMenuItem.Command = Commands.Create(() => Window?.Close());
OpenSettingsMenuItem.Command = Commands.Create(OpenSettings);
PauseEmulationMenuItem.Command = Commands.Create(() => ViewModel.AppHost?.Pause());
ResumeEmulationMenuItem.Command = Commands.Create(() => ViewModel.AppHost?.Resume());
@ -49,6 +49,7 @@ namespace Ryujinx.Ava.UI.Views.Main
XciTrimmerMenuItem.Command = Commands.Create(XciTrimmerView.Show);
AboutWindowMenuItem.Command = Commands.Create(AboutView.Show);
CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityListWindow.Show());
LdnGameListMenuItem.Command = Commands.Create(() => LdnGamesListWindow.Show());
UpdateMenuItem.Command = MainWindowViewModel.UpdateCommand;
@ -235,8 +236,5 @@ namespace Ryujinx.Ava.UI.Views.Main
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
});
}
public void CloseWindow() => Window.Close();
}
}

View File

@ -148,12 +148,27 @@
Text="{Binding FileExtension}"
TextAlignment="Start"
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
<Button
HorizontalContentAlignment="Left"
Click="LdnGames_OnClick"
VerticalAlignment="Center"
IsVisible="{Binding HasLdnGames}"
Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}"
TextAlignment="Start"
TextWrapping="Wrap"/>
Background="{DynamicResource AppListBackgroundColor}"
Padding="0">
<TextBlock
HorizontalAlignment="Stretch"
Tag="{Binding IdString}"
Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}"
TextAlignment="Start"
TextWrapping="Wrap"/>
<Button.Styles>
<Style Selector="Button">
<Setter Property="MinWidth"
Value="0" />
<!-- avoids very wide buttons from the overall project avalonia style -->
</Style>
</Button.Styles>
</Button>
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding HasIndependentConfiguration}"

View File

@ -38,6 +38,14 @@ namespace Ryujinx.Ava.UI.Views.Misc
await CompatibilityListWindow.Show((string)playabilityLabel.Tag);
}
private async void LdnGames_OnClick(object sender, RoutedEventArgs e)
{
if (sender is not Button { Content: TextBlock ldnGamesLabel })
return;
await LdnGamesListWindow.Show((string)ldnGamesLabel.Tag);
}
private async void IdString_OnClick(object sender, RoutedEventArgs e)
{

View File

@ -51,7 +51,7 @@ namespace Ryujinx.Ava.UI.Windows
if (DataContext is not CompatibilityViewModel cvm)
return;
cvm.NameSorting(int.Parse(sortStrategy));
cvm.NameSorting(int.Parse(sortStrategy));
}
}
@ -65,6 +65,5 @@ namespace Ryujinx.Ava.UI.Windows
cvm.StatusSorting(int.Parse(sortStrategy));
}
}
}
}

View File

@ -0,0 +1,349 @@
<window:StyleableAppWindow xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
xmlns:facontrols="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
CanResize="False"
mc:Ignorable="d"
MinWidth="800"
MinHeight="745"
x:Class="Ryujinx.Ava.UI.Windows.LdnGamesListWindow"
x:DataType="viewModels:LdnGamesListViewModel">
<window:StyleableAppWindow.DataContext>
<viewModels:LdnGamesListViewModel />
</window:StyleableAppWindow.DataContext>
<Grid RowDefinitions="Auto,*">
<!-- UI FlushControls -->
<Grid Grid.Row="0" ColumnDefinitions="Auto,*,Auto,Auto,Auto,Auto" Name="FlushControls">
<controls:RyujinxLogo
Grid.Column="0"
Margin="15, 0, 7, 0"
ToolTip.Tip="{ext:WindowTitle LdnGameListTitle, False}"/>
<TextBox Grid.Column="1"
Name="SearchBoxFlush"
Margin="0, 5, 0, 5"
HorizontalAlignment="Stretch"
Watermark="{ext:Locale LdnGameListSearchBoxWatermark}"
TextChanged="TextBox_OnTextChanged"/>
<Button
Grid.Column="2"
Name="InfoFlush"
Margin="10, 5, 0, 5"
MinWidth="32"
MinHeight="32"
ClipToBounds="False"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Content="{ext:Icon fa-solid fa-info}"
ToolTip.Tip="{ext:Locale LdnGameListInfoButtonToolTip}"/>
<Button
Grid.Column="3"
Name="RefreshFlush"
Margin="10, 5, 0, 5"
MinWidth="32"
MinHeight="32"
ClipToBounds="False"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsEnabled="{Binding !IsRefreshing}"
ToolTip.Tip="{ext:Locale LdnGameListRefreshToolTip}">
<facontrols:SymbolIcon Symbol="Refresh" />
</Button>
<StackPanel Grid.Column="4" Orientation="Horizontal" Margin="10, 5, 0, 5">
<DropDownButton
HorizontalAlignment="Right"
VerticalAlignment="Center"
Content="{ext:Locale CommonSort}"
DockPanel.Dock="Right">
<DropDownButton.Flyout>
<Flyout Placement="Bottom">
<StackPanel
Margin="0"
HorizontalAlignment="Stretch"
Orientation="Vertical">
<StackPanel>
<RadioButton
IsCheckedChanged="Sort_Name_Checked"
Content="{ext:Locale GameListSortStatusNameAscending}"
GroupName="Sort"
IsChecked="True"
Tag="0" />
<RadioButton
IsCheckedChanged="Sort_Name_Checked"
Content="{ext:Locale GameListSortStatusNameDescending}"
GroupName="Sort"
Tag="1" />
</StackPanel>
<Border
Width="60"
Height="2"
Margin="5"
HorizontalAlignment="Stretch"
BorderBrush="White"
BorderThickness="0,1,0,0">
<Separator Height="0" HorizontalAlignment="Stretch" />
</Border>
<RadioButton
IsCheckedChanged="Sort_PlayerCount_Checked"
Content="{ext:Locale LdnGameListPlayerSortDisable}"
GroupName="Order"
IsChecked="true"
Tag="0" />
<RadioButton
IsCheckedChanged="Sort_PlayerCount_Checked"
Content="{ext:Locale LdnGameListPlayerSortAscending}"
GroupName="Order"
Tag="1" />
<RadioButton
IsCheckedChanged="Sort_PlayerCount_Checked"
Content="{ext:Locale LdnGameListPlayerSortDescending}"
GroupName="Order"
Tag="2" />
</StackPanel>
</Flyout>
</DropDownButton.Flyout>
</DropDownButton>
</StackPanel>
<DropDownButton
Grid.Column="5"
Margin="10, 0, 148, 0"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Content="{ext:Locale LdnGameListFiltersHeading}"
DockPanel.Dock="Right">
<DropDownButton.Flyout>
<Flyout Placement="Bottom">
<StackPanel>
<CheckBox IsChecked="{Binding OnlyShowForOwnedGames}">
<TextBlock Text="{ext:Locale CompatibilityListOnlyShowOwnedGames}" />
</CheckBox>
<CheckBox IsChecked="{Binding OnlyShowPublicGames}">
<TextBlock Text="{ext:Locale LdnGameListFiltersOnlyShowPublicGames}" />
</CheckBox>
<CheckBox IsChecked="{Binding OnlyShowJoinableGames}">
<TextBlock Text="{ext:Locale LdnGameListFiltersOnlyShowJoinableGames}" />
</CheckBox>
</StackPanel>
</Flyout>
</DropDownButton.Flyout>
</DropDownButton>
</Grid>
<!-- UI NormalControls -->
<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto,Auto,Auto" Name="NormalControls">
<TextBox Name="SearchBoxNormal" Grid.Column="0" Margin="20, 5, 0, 5" HorizontalAlignment="Stretch"
Watermark="{ext:Locale LdnGameListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" />
<Button
Grid.Column="1"
Name="InfoNormal"
Margin="10, 5, 0, 5"
MinWidth="32"
MinHeight="32"
ClipToBounds="False"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Content="{ext:Icon fa-solid fa-info}"
ToolTip.Tip="{ext:Locale LdnGameListInfoButtonToolTip}"/>
<Button Grid.Column="2" Name="RefreshNormal" Margin="10, 5, 0, 5" MinWidth="32" MinHeight="32" ClipToBounds="False" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" IsEnabled="{Binding !IsRefreshing}">
<facontrols:SymbolIcon Symbol="Refresh" />
</Button>
<StackPanel Grid.Column="3" Orientation="Horizontal" Margin="10, 5, 0, 5">
<DropDownButton
HorizontalAlignment="Right"
VerticalAlignment="Center"
Content="{ext:Locale CommonSort}"
DockPanel.Dock="Right">
<DropDownButton.Flyout>
<Flyout Placement="Bottom">
<StackPanel
Margin="0"
HorizontalAlignment="Stretch"
Orientation="Vertical">
<StackPanel>
<RadioButton
IsCheckedChanged="Sort_Name_Checked"
Content="{ext:Locale GameListSortStatusNameAscending}"
GroupName="Sort"
IsChecked="True"
Tag="0" />
<RadioButton
IsCheckedChanged="Sort_Name_Checked"
Content="{ext:Locale GameListSortStatusNameDescending}"
GroupName="Sort"
Tag="1" />
</StackPanel>
<Border
Width="60"
Height="2"
Margin="5"
HorizontalAlignment="Stretch"
BorderBrush="White"
BorderThickness="0,1,0,0">
<Separator Height="0" HorizontalAlignment="Stretch" />
</Border>
<RadioButton
IsCheckedChanged="Sort_PlayerCount_Checked"
Content="{ext:Locale LdnGameListPlayerSortDisable}"
GroupName="Order"
IsChecked="true"
Tag="0" />
<RadioButton
IsCheckedChanged="Sort_PlayerCount_Checked"
Content="{ext:Locale LdnGameListPlayerSortAscending}"
GroupName="Order"
Tag="1" />
<RadioButton
IsCheckedChanged="Sort_PlayerCount_Checked"
Content="{ext:Locale LdnGameListPlayerSortDescending}"
GroupName="Order"
Tag="2" />
</StackPanel>
</Flyout>
</DropDownButton.Flyout>
</DropDownButton>
</StackPanel>
<DropDownButton
Grid.Column="4"
Margin="10, 5, 20, 5"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Content="{ext:Locale LdnGameListFiltersHeading}"
DockPanel.Dock="Right">
<DropDownButton.Flyout>
<Flyout Placement="Bottom">
<StackPanel>
<CheckBox IsChecked="{Binding OnlyShowForOwnedGames}">
<TextBlock Text="{ext:Locale CompatibilityListOnlyShowOwnedGames}" />
</CheckBox>
<CheckBox IsChecked="{Binding OnlyShowPublicGames}">
<TextBlock Text="{ext:Locale LdnGameListFiltersOnlyShowPublicGames}" />
</CheckBox>
<CheckBox IsChecked="{Binding OnlyShowJoinableGames}">
<TextBlock Text="{ext:Locale LdnGameListFiltersOnlyShowJoinableGames}" />
</CheckBox>
</StackPanel>
</Flyout>
</DropDownButton.Flyout>
</DropDownButton>
</Grid>
<!-- List of open LDN games -->
<ScrollViewer Grid.Row="1">
<ListBox Margin="12, 0, 13, 0"
Background="Transparent"
ItemsSource="{Binding VisibleEntries}">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel
ItemHeight="125"
ItemWidth="450"
HorizontalAlignment="Center"
VerticalAlignment="Top"
Orientation="Horizontal" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate DataType="{x:Type models:LdnGameModel}">
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
CornerRadius="4"
Background="Transparent">
<Grid ColumnDefinitions="Auto,Auto,*" RowDefinitions="Auto,Auto,Auto,*" Width="420" Height="110" HorizontalAlignment="Center">
<TextBlock Grid.Row="0" Grid.Column="0"
Text="{Binding Title.Name}"
Margin="7, 0,0, 0"
Width="250"
ToolTip.Tip="{Binding Title.Id}"
VerticalAlignment="Center"
HorizontalAlignment="Left"
ClipToBounds="False"
TextAlignment="Left"
TextWrapping="Wrap" />
<TextBlock Grid.Row="1" Grid.Column="0"
Text="{Binding Title.Version}"
Margin="7, 0,0, 0"
Width="250"
ToolTip.Tip="{Binding Title.Id}"
VerticalAlignment="Center"
HorizontalAlignment="Left"
ClipToBounds="False"
TextAlignment="Left"/>
<TextBlock Grid.Row="2" Grid.Column="0"
Text="{Binding FormattedCreatedAt}"
ToolTip.Tip="{Binding CreatedAtToolTip}"
Margin="7, 0,0, 0"
Width="250"
VerticalAlignment="Center"
HorizontalAlignment="Left"
ClipToBounds="False"
TextAlignment="Left" />
<TextBlock Grid.Row="0" Grid.Column="2"
Margin="0, 0,7, 0"
IsVisible="{Binding IsJoinable}"
Text="{ext:Locale LdnGameListJoinable}"
ToolTip.Tip="{ext:Locale LdnGameListJoinableToolTip}"
Foreground="MediumSeaGreen"
VerticalAlignment="Center"
HorizontalAlignment="Right"
ClipToBounds="False"
TextAlignment="Right" />
<TextBlock Grid.Row="0" Grid.Column="2"
Margin="0, 0,7, 0"
IsVisible="{Binding !IsJoinable}"
Text="{ext:Locale LdnGameListNotJoinable}"
ToolTip.Tip="{ext:Locale LdnGameListNotJoinableToolTip}"
Foreground="IndianRed"
TextDecorations="Underline"
VerticalAlignment="Center"
HorizontalAlignment="Right"
ClipToBounds="False"
TextAlignment="Right" />
<TextBlock Grid.Row="1" Grid.Column="2"
Margin="0, 0,7, 0"
IsVisible="{Binding IsPublic}"
Text="{ext:Locale LdnGameListPublic}"
ToolTip.Tip="{ext:Locale LdnGameListPublicToolTip}"
Foreground="LawnGreen"
VerticalAlignment="Center"
HorizontalAlignment="Right"
ClipToBounds="False"
TextAlignment="Right" />
<TextBlock Grid.Row="1" Grid.Column="2"
Margin="0, 0,7, 0"
IsVisible="{Binding !IsPublic}"
Text="{ext:Locale LdnGameListPrivate}"
ToolTip.Tip="{ext:Locale LdnGameListPrivateToolTip}"
Foreground="DarkRed"
VerticalAlignment="Center"
HorizontalAlignment="Right"
ClipToBounds="False"
TextAlignment="Right" />
<TextBlock Grid.Row="2" Grid.Column="2"
Margin="0, 0,7, 0"
Text="{Binding ConnectionTypeLocaleKey, Converter={x:Static helpers:LocaleKeyValueConverter.Shared}}"
ToolTip.Tip="{Binding ConnectionTypeToolTipLocaleKey, Converter={x:Static helpers:LocaleKeyValueConverter.Shared}}"
VerticalAlignment="Center"
HorizontalAlignment="Right"
TextWrapping="NoWrap"
ClipToBounds="False"
TextAlignment="Right" />
<StackPanel Margin="7, 0,0, 0" Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2" HorizontalAlignment="Left" VerticalAlignment="Center">
<TextBlock Text="{Binding PlayersLabel}" TextAlignment="Left" />
<TextBlock Text="{Binding FormattedPlayers}" TextAlignment="Center" TextWrapping="Wrap"/>
</StackPanel>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</ScrollViewer>
</Grid>
</window:StyleableAppWindow>

View File

@ -0,0 +1,79 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Gommon;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
{
public partial class LdnGamesListWindow : StyleableAppWindow
{
public static async Task Show(string searchTerm = null)
{
using LdnGamesListViewModel ldnGamesListVm = new(RyujinxApp.MainWindow.ViewModel);
await ShowAsync(new LdnGamesListWindow
{
DataContext = ldnGamesListVm,
SearchBoxFlush = { Text = searchTerm ?? string.Empty },
SearchBoxNormal = { Text = searchTerm ?? string.Empty }
});
}
public LdnGamesListWindow() : base(useCustomTitleBar: true, 37)
{
Title = RyujinxApp.FormatTitle(LocaleKeys.LdnGameListTitle);
InitializeComponent();
FlushControls.IsVisible = !ConfigurationState.Instance.ShowOldUI;
NormalControls.IsVisible = ConfigurationState.Instance.ShowOldUI;
RefreshFlush.Command = RefreshNormal.Command =
Commands.Create(() => (DataContext as LdnGamesListViewModel)?.RefreshAsync().OrCompleted());
InfoFlush.Command = InfoNormal.Command =
Commands.Create(() => OpenHelper.OpenUrl(SharedConstants.MultiplayerWikiUrl));
}
// ReSharper disable once UnusedMember.Local
// its referenced in the axaml but rider keeps yelling at me that its unused so
private void TextBox_OnTextChanged(object sender, TextChangedEventArgs e)
{
if (DataContext is not LdnGamesListViewModel cvm)
return;
if (sender is not TextBox searchBox)
return;
cvm.Search(searchBox.Text);
}
public void Sort_Name_Checked(object sender, RoutedEventArgs args)
{
if (sender is RadioButton { Tag: string sortStrategy })
{
if (DataContext is not LdnGamesListViewModel cvm)
return;
cvm.NameSorting(int.Parse(sortStrategy));
}
}
public void Sort_PlayerCount_Checked(object sender, RoutedEventArgs args)
{
if (sender is RadioButton { Tag: string sortStrategy })
{
if (DataContext is not LdnGamesListViewModel cvm)
return;
cvm.StatusSorting(int.Parse(sortStrategy));
}
}
}
}

View File

@ -8,7 +8,6 @@ using Avalonia.Threading;
using DynamicData;
using FluentAvalonia.UI.Controls;
using Gommon;
using LibHac.Ns;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
@ -18,6 +17,7 @@ using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.Systems.Configuration.UI;
using Ryujinx.Ava.UI.Applet;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common;
@ -185,12 +185,11 @@ namespace Ryujinx.Ava.UI.Windows
{
Dispatcher.UIThread.Post(() =>
{
ViewModel.LdnData.Clear();
ViewModel.LdnModels = e.LdnData;
ViewModel.UsableLdnData.Clear();
foreach (ApplicationData application in ViewModel.Applications.Where(it => it.HasControlHolder))
{
ref ApplicationControlProperty controlHolder = ref application.ControlHolder.Value;
ViewModel.LdnData[application.IdString] = e.LdnData.Where(ref controlHolder);
ViewModel.UsableLdnData[application.IdString] = LdnGameModel.GetArrayForApp(e.LdnData, ref application.ControlHolder.Value);
UpdateApplicationWithLdnData(application);
}
@ -201,7 +200,7 @@ namespace Ryujinx.Ava.UI.Windows
private void UpdateApplicationWithLdnData(ApplicationData application)
{
if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out LdnGameData.Array ldnGameDatas))
if (application.HasControlHolder && ViewModel.UsableLdnData.TryGetValue(application.IdString, out LdnGameModel.Array ldnGameDatas))
{
application.PlayerCount = ldnGameDatas.PlayerCount;
application.GameCount = ldnGameDatas.GameCount;