Commit Graph

1364 Commits

Author SHA1 Message Date
Yeager
4ef2836df1 Very small fix for Swedish in locales.json to render the Settings tab line better 2025-03-23 17:41:58 +00:00
GreemDev
e7d3f39c1b HLE: Damnit Greem, those were supposed to be debug.
OOPSIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2025-03-23 04:16:23 -05:00
GreemDev
2f064064ca HLE: Slightly speed up IpcService creation
This is not a crazy speedup, we're talking fractions of a millisecond here (I had to measure in ticks; 10000000 ticks per second)

- TIPC commands are opted-into for registration since they are only used for IUserInterface, but were still attempted to be initialized for every service which spent needless time.

- Directly use GetType() instead of accessing all exported types, and Where()ing for equivalency to GetType(). This causes the logic for registration to be a lot faster.
2025-03-23 04:14:31 -05:00
GreemDev
86c2f261af Graphics: Save shaders to a lowercase title ID folder.
I think this got reverted in the metal revert commit.
2025-03-22 22:39:03 -05:00
Yeager
02d459a9bd Swedish translations for new strings 2025-03-21 06:26:42 +00:00
GreemDev
e685168675 Merge branch 'master' into 'master'
Added Xenoblade X DE to RPC and compatlist

See merge request ryubing/ryujinx!7
2025-03-20 08:26:01 +00:00
Daenorth
e250d83e2a Added Xenoblade X DE to RPC and compat list 2025-03-20 08:26:00 +00:00
GreemDev
d4bf7d3c2b HLE: Implement missing service calls needed for Xenoblade Chronicles X DE 2025-03-20 07:57:03 +00:00
GreemDev
c229d458e7 UI: Forgot to restore the updater in one place
I knew something was missing
2025-03-18 19:07:22 -05:00
GreemDev
f09ca0f57f UI: Restore in-app changelog functionality 2025-03-18 18:58:52 -05:00
GreemDev
078909169d misc: chore: Simplify ReleaseChannels creation 2025-03-16 14:21:17 -05:00
GreemDev
24c90a8fde Prevent being cut off from updates for the future.
The release channels are now provided via an API endpoint from ryujinx.app.
2025-03-16 00:54:20 -05:00
GreemDev
57118e00fb UI: Added the ability to unbind hotkeys via pressing backspace. 2025-03-14 23:52:27 -05:00
GreemDev
11ea020092 UI: Change the github button in the About window to a gitlab one 2025-03-14 23:42:57 -05:00
GreemDev
70f3dae146 fix: chore: Remove in-app links to the now gone GitHub, replace those that we can with the GitLab URLs. 2025-03-14 17:37:35 -05:00
Keaton
7664f8cde9
update FFmpeg to 6.1.2 & Windows on ARM support (#702)
As stated in the title, win-arm64 (Windows 11 ARM) has been added to the
workflows, so these builds should automatically compile for this PR and
all other releases going forward.

Also updated the FFmpeg runtimes from 5.0.3 to 6.1.2. macOS (x64/arm64)
is _currently_ excluded from the update until a proper cross-compiling
environment can be set up for these architectures.

Windows 11 ARM users, please test the win-arm64 build for any issues.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-03-13 18:36:57 -05:00
Hack茶ん
ddc00cf2d8
Update Korean translation (#764) 2025-03-13 13:56:47 -05:00
Evan Husted
05b4bd8c61 UI: Use a new repo for amiibo stuff specifically 2025-03-12 14:17:14 -05:00
Milihraim
20111a651c
Update Russian (#745) 2025-03-12 00:12:37 -05:00
WilliamWsyHK
659e580f4d
Update TChinese translation (#738) 2025-03-11 23:34:57 -05:00
Daniel Nylander
6b402847d2
Updated Swedish in locales.json (#748) 2025-03-11 05:16:33 -05:00
shinyoyo
3b06f4cb78
Updated Zh-CN Simplified Chinese. (#737) 2025-03-11 01:35:19 -05:00
Evan Husted
1219f329c1 misc: chore: [ci skip] fully fix changelog urls for stable 2025-03-10 01:24:06 -05:00
Evan Husted
d5527f87cb UI: [ci skip] fix changelog urls on new release channel 2025-03-08 21:07:03 -06:00
rrondo
7271e7050d
Ukrainian localization update (#755) 2025-03-07 23:28:25 -06:00
Evan Husted
1ca4484148 UI: Fix overlapping text when window is made too small 2025-03-06 04:31:28 -06:00
Evan Husted
056f56bc70 UI: Fix off-screen compat entry game names 2025-03-06 04:15:02 -06:00
Evan Husted
bda699f68e UI: Inline game/autoload dir & motion/rumble/led 2025-03-06 04:12:34 -06:00
Evan Husted
0db85d0aa9 HLE: optional hack: disable IsAnyInternetRequestAccepted 2025-03-05 23:57:48 -06:00
Evan Husted
44632e5d8b misc: ConfigurationFileFormat version 68 2025-03-05 23:03:55 -06:00
Evan Husted
551d2c1134 misc: chore: add/remove event handler as window is opened/closed 2025-03-05 23:01:37 -06:00
Evan Husted
25cc9b24b4 misc: chore: compat database code cleanups 2025-03-05 22:40:55 -06:00
Evan Husted
638c616ab7 misc: Move systems-like classes out of the base of the Ryujinx project and into Ryujinx.Ava.Systems 2025-03-05 22:27:37 -06:00
Evan Husted
109f0fc659 misc: chore: Cleanup unused using directives 2025-03-05 22:21:05 -06:00
Evan Husted
dfcb8a7fc0 misc: chore: Use RyujinxControl<T> in more places 2025-03-05 22:18:13 -06:00
Evan Husted
d87d3235e9 misc: chore: Move the windows that are shown via ContentDialogs out of Ryujinx.Ava.UI.Windows (they're not windows) 2025-03-05 22:06:20 -06:00
Evan Husted
f3a9cecf72 UI: Rename Show Title Bar + Revamp for global settings window 2025-03-05 18:39:42 -06:00
Evan Husted
97a1bbdd74 UI: Fix consistency of checkboxes in system settings 2025-03-05 17:50:40 -06:00
Evan Husted
e379fad5da UI: Custom title bar support for Amiibo window 2025-03-05 15:56:43 -06:00
Evan Husted
c76f32a4ee UI: Give the cheat manager the custom window title bar treatment 2025-03-05 13:59:51 -06:00
Evan Husted
7bdf013ba6 misc: chore: [ci skip] change the initial dynamic values to a proper object initializer 2025-03-05 02:45:34 -06:00
Evan Husted
e07130ecc3 UI: Fix the unformatted title window when not using custom title bar in compat window 2025-03-05 02:35:13 -06:00
Evan Husted
dd02c8e25d misc: chore: add helper constructor parameter to StyleableWindow to auto use custom title bar based on configuration 2025-03-05 02:34:34 -06:00
Evan Husted
bed3835718 UI: fix ID copying from the Show Game Info popup 2025-03-05 02:23:40 -06:00
Evan Husted
2b06826922 UI: Rework the compatibility list into a Window 2025-03-05 02:08:36 -06:00
Evan Husted
a23c6bf547 misc: chore: [ci skip] fix redundant qualified name 2025-03-04 19:07:39 -06:00
Evan Husted
27cdf876a2 misc: chore: make some cleaner extensions for converting to/from ui/hle enums 2025-03-04 18:24:24 -06:00
Evan Husted
b0c0e8f7ad misc: chore: Move Fs Integrity Checks getter to ConfigurationState 2025-03-04 18:23:57 -06:00
Evan Husted
2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
GabCoolGuy
c12a59ecd6
Remove 'About Avalonia' and Replace it with 'About Ryujinx' in MacOS's menu bar (#752)
Video demonstration for non-Mac users:
https://www.youtube.com/watch?v=7Wn_k5AjBuU
2025-03-04 13:23:19 -06:00
Evan Husted
57c22a1f32 misc: chore: [ci skip] Reduce duplicated close button & command space styling for dialogs 2025-03-04 02:57:11 -06:00
Evan Husted
f7976753fd misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways) 2025-03-04 00:14:56 -06:00
Evan Husted
b45a65fbdc misc: chore: rework HLEConfiguration 2025-03-04 00:08:01 -06:00
Evan Husted
c410474d83 misc: chore: Remove MiniCommand 2025-03-02 21:49:58 -06:00
Evan Husted
ffdc419417 misc: chore: [ci skip] small Avalonia project restructure
Moved the Views that existed in the Controls namespace into the Ryujinx.Ava.UI.Views.Misc namespace
Moved UpdateWaitWindow to Ryujinx.Ava.UI.Windows
2025-03-02 21:42:25 -06:00
Evan Husted
da3f4e1d3a misc: Created generic type RyujinxControl to allow for more unified control view model definitions 2025-03-02 21:24:39 -06:00
Evan Husted
69d79322bb misc: chore: remove old title ID constructor for RendererHost 2025-03-02 21:23:36 -06:00
Evan Husted
c3af1dbf1a
Stick Visualizer (#579)
![](https://i.imgur.com/iSaXRMr.png)

---------

Co-authored-by: MutantAura <domw0401@gmail.com>
2025-03-02 20:43:31 -06:00
Danik2343
e104ee6be3
Update: Russian Language (Some missing strings) (#732) 2025-02-27 16:53:18 -06:00
Evan Husted
534f92506b misc: chore: Add warning logs for invalid ips patch attempts 2025-02-26 02:31:18 -06:00
Daniel Nylander
10d20c1ae3
Update Swedish locale (#720) 2025-02-26 02:02:07 -06:00
Evan Husted
e294a79975 UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug. 2025-02-25 23:12:57 -06:00
Evan Husted
ec06a86899 UI: Increase default size for setting windows to include autoload setting & the bottom of the input settings 2025-02-25 22:51:26 -06:00
Vladimir Sokolov
2e4de17472
Custom configuration for each game (#632)
![image](https://github.com/user-attachments/assets/5dd139b4-2004-4c13-85d1-fc3378382adf)

![image](https://github.com/user-attachments/assets/9bcb8524-a403-428f-9f98-e8c03c75f079)

Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones. 
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-02-25 21:11:20 -06:00
Piplup
9227cbe5a7
Dynamic RPC: Improve Pokemon Scarlet/Violet (#723)
Updated Pokemon Scarlet and Violet to use multi parser it now displays
if your in a team circle and area of the game

![image](https://github.com/user-attachments/assets/6d8d52c5-65a9-4ac3-af91-cb0c03576ad6)
2025-02-25 17:48:47 -06:00
Evan Husted
332bcdfaf1 UI: Updater: Add support for eventual Windows on ARM updates 2025-02-25 17:34:56 -06:00
FluffyOMC
1c8276197f
SSBU DRPC - Stage Editing (#707)
Adds it so the Rich Presence now notices when the player edits a custom
stage!
2025-02-25 15:48:35 -06:00
LotP1
a3596ba858
Reset in-memory JIT cache on game quit + fix Purge PPTC (#709)
Jit cache now fully resets when booting a game multiple times.
This should fix random jit cache crashes.
Also removed some redundant code related to region allocation and fixed
PPTC Purge not fully purging all PPTC files in the backup folder.
2025-02-25 15:34:21 -06:00
Evan Husted
3ffcc72117 UI: Fix compatibility list crashing (missing font) 2025-02-22 23:48:47 -06:00
Evan Husted
fe1617ffea
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
shinyoyo
eb6b0e9adc
Updated Zh-CN Simplified Chinese. (#703) 2025-02-22 02:16:28 -06:00
Evan Husted
2a84656ffc misc: chore: use new array in LdnGameDataReceivedEventArgs instead of collecting the ldn datas into a list 2025-02-20 19:49:17 -06:00
Evan Husted
6c6580ddcc misc: chore: Move the LDN constants into a SharedConstants class 2025-02-20 19:30:00 -06:00
Evan Husted
c47448628c UI: Print LED setting failed on Debug 2025-02-20 19:29:18 -06:00
Evan Husted
d0ac83b493 misc: chore: Prevent firmware installation prompt from showing up multiple times during runtime when using --install-firmware 2025-02-20 18:52:45 -06:00
rrondo
e0ddbe55c0
Ukrainian localization changes (1.2.82) (#678)
Some changes and new lines for Ukrainian (uk_UA) localization.
2025-02-20 18:11:56 -06:00
Milihraim
3f59bade94
Update Russian Translation (#695) 2025-02-20 14:32:35 -06:00
Evan Husted
c2ed0fd5fd UI: --install-firmware startup flag.
Has the normal UI flow, this is just for systems where the file picker doesn't show up.
2025-02-19 23:07:50 -06:00
Evan Husted
de16d8fa3e UI: Remove the ability to select Swedish & Norwegian for System language
Switch doesn't natively support these languages, they should only be UI language.
2025-02-19 18:24:24 -06:00
Evan Husted
9b1fb3a27b misc: chore: missed a collection expression usage in avalonia project 2025-02-18 21:35:30 -06:00
Evan Husted
b9150a0092 misc: chore: use target-typed new in collection initializers where type is evident 2025-02-18 21:35:11 -06:00
Evan Husted
c1002d4826 misc: chore: collection expressions & target typed new in ARMeilleure & Ryujinx.Cpu 2025-02-18 21:34:09 -06:00
Evan Husted
b1de7696ee misc: chore: VP9 project cleanup
Target-typed new, remove var usage, use collection expressions, rename many fields & properties to match C# standard
2025-02-18 21:33:07 -06:00
Keaton
f91cd05260
Implement VP9 loop filtering (#550)
Unmerged PR from OG Ryujinx (#4367). From @gdkchan:

> The main goal of this change is porting the loop filtering from
libvpx, which should fix the block artifacts on some VP9 videos on games
using NVDEC to decode them. In addition to that, there are two other
changes:
> 
> - The remaining decoder code required to decode a VP9 video (with
headers included) has been added. That was done because it's much better
to test the decoder standalone with a video file. I decided to keep that
code on the emulator, even if some of it is unused, since it makes
standalone testing easier in the future too, and we can include unit
tests with video files.
> - Large refactoring of both new and existing code to conform with our
conding [sic] styles, done by @TSRBerry (thanks!) Some of it has been
automated.
> 
> Since we had no loop filtering before, this change will make video
decoding slower. That may cause frame drop etc if the decoder is not
fast enough in some games. I plan to optimize the decoder more in the
future to make up for that, but if possible I'd prefer to not do it as
part of this PR, but if the perf loss is too severe I might consider.
> 
> This will need to be tested on games that had the block artifacts, it
would be nice to confirm if they match hardware now, and get some
before/after screenshots etc.

Comment from @Bjorn29512:

> Significantly improves the block artifacts in FE: Engage.
> 
> Before:
>
![](https://user-images.githubusercontent.com/110204265/216882414-ec88dbda-7544-4490-8a47-37f074056ae3.png)
> 
> After:
>
![](https://user-images.githubusercontent.com/110204265/216882478-4e81fead-1033-4877-b282-f9cac6d6aa3b.png)

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2025-02-18 20:59:36 -06:00
Willians
920933bc9f
Small PT-BR update (#688) 2025-02-18 17:29:58 -06:00
Evan Husted
52b0b45d34 misc: chore: null-coalesce led rainbow checking in headless 2025-02-17 16:29:57 -06:00
Evan Husted
12f0dbcc70 metal: Commented Bayonetta & New Pokemon Snap for Metal for more testing, removed Astral Chain 2025-02-17 13:43:28 -06:00
Evan Husted
719be560ec UI: RPC: Hogwarts Legacy asset image 2025-02-17 02:04:18 -06:00
Evan Husted
18238736be Early exit when outdated Windows detected 2025-02-16 23:55:36 -06:00
Evan Husted
2ffaeb2803 HLE: LDN: Reduce NAT timeout from 5 seconds to 2.5 2025-02-16 17:48:19 -06:00
Willians
b16b844760
Update PT-BR Big Translation & Add DKC Returns HD to compatibility list (#666)
Today I had a free day to look at and work on the entire Brazilian
Portuguese language.

Translations that had not been done before have been added
Fixed several translations that didn't make sense
Translated description of functions that were not translated correctly
Words were written as close to the original English
Add Donkey Kong Country Returns HD to compatibility list
2025-02-16 15:39:42 -06:00
Vudjun
bc07bc482d
Gracefully handle errors in socket creation (#662)
In all other calls, exceptions are handled within the ManagedSocket
class, this can't easily be done here as the exception is thrown from
the constructor, so the exception is handled in ISocket and the correct
error is passed to the application.

This should fix #660
2025-02-16 02:26:37 -06:00
Vudjun
61975ca44d
Add logging in socket implementation (#661)
Adds logging to most Socket calls to help with debugging network
issues.

Shouldn't affect any functionality. There's a small chance it could spam
the log in some games.
2025-02-16 01:03:44 -06:00
Evan Husted
66054dd225 UI: RPC: Remove git hash from RPC ryujinx logo hover information 2025-02-16 00:58:25 -06:00
Evan Husted
b1f61e5143 misc: chore: [ci skip] Reformat PlayReports.cs 2025-02-15 20:52:03 -06:00
Evan Husted
0d7d0e8092 UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup 2025-02-15 20:45:27 -06:00
Evan Husted
aa2178dbe5 UI: Button to open screenshots folder in File menu 2025-02-15 20:25:17 -06:00
Evan Husted
f92d09711b misc: chore: rewrite PlayReports.Analyzer creation to use Lazy and create the value alongside DiscordIntegrationModule init 2025-02-15 19:02:53 -06:00
Evan Husted
45ee8cd0e8 misc: Play Report Analyzer: Skyward Sword HD rupee count 2025-02-15 19:02:04 -06:00
Evan Husted
395bbd144a misc: chore: Change Analyzer AddSpec logic to log the non-hexadecimal value and ignore the added entry instead of throwing an exception 2025-02-15 19:01:24 -06:00