Yeager
4ef2836df1
Very small fix for Swedish in locales.json to render the Settings tab line better
2025-03-23 17:41:58 +00:00
GreemDev
e7d3f39c1b
HLE: Damnit Greem, those were supposed to be debug.
...
OOPSIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2025-03-23 04:16:23 -05:00
GreemDev
2f064064ca
HLE: Slightly speed up IpcService creation
...
This is not a crazy speedup, we're talking fractions of a millisecond here (I had to measure in ticks; 10000000 ticks per second)
- TIPC commands are opted-into for registration since they are only used for IUserInterface, but were still attempted to be initialized for every service which spent needless time.
- Directly use GetType() instead of accessing all exported types, and Where()ing for equivalency to GetType(). This causes the logic for registration to be a lot faster.
2025-03-23 04:14:31 -05:00
GreemDev
86c2f261af
Graphics: Save shaders to a lowercase title ID folder.
...
I think this got reverted in the metal revert commit.
2025-03-22 22:39:03 -05:00
Yeager
02d459a9bd
Swedish translations for new strings
2025-03-21 06:26:42 +00:00
GreemDev
e685168675
Merge branch 'master' into 'master'
...
Added Xenoblade X DE to RPC and compatlist
See merge request ryubing/ryujinx!7
2025-03-20 08:26:01 +00:00
Daenorth
e250d83e2a
Added Xenoblade X DE to RPC and compat list
2025-03-20 08:26:00 +00:00
GreemDev
d4bf7d3c2b
HLE: Implement missing service calls needed for Xenoblade Chronicles X DE
2025-03-20 07:57:03 +00:00
GreemDev
c229d458e7
UI: Forgot to restore the updater in one place
...
I knew something was missing
2025-03-18 19:07:22 -05:00
GreemDev
f09ca0f57f
UI: Restore in-app changelog functionality
2025-03-18 18:58:52 -05:00
GreemDev
078909169d
misc: chore: Simplify ReleaseChannels creation
2025-03-16 14:21:17 -05:00
GreemDev
24c90a8fde
Prevent being cut off from updates for the future.
...
The release channels are now provided via an API endpoint from ryujinx.app.
2025-03-16 00:54:20 -05:00
GreemDev
57118e00fb
UI: Added the ability to unbind hotkeys via pressing backspace.
2025-03-14 23:52:27 -05:00
GreemDev
11ea020092
UI: Change the github button in the About window to a gitlab one
2025-03-14 23:42:57 -05:00
GreemDev
70f3dae146
fix: chore: Remove in-app links to the now gone GitHub, replace those that we can with the GitLab URLs.
2025-03-14 17:37:35 -05:00
Keaton
7664f8cde9
update FFmpeg to 6.1.2 & Windows on ARM support ( #702 )
...
As stated in the title, win-arm64 (Windows 11 ARM) has been added to the
workflows, so these builds should automatically compile for this PR and
all other releases going forward.
Also updated the FFmpeg runtimes from 5.0.3 to 6.1.2. macOS (x64/arm64)
is _currently_ excluded from the update until a proper cross-compiling
environment can be set up for these architectures.
Windows 11 ARM users, please test the win-arm64 build for any issues.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2025-03-13 18:36:57 -05:00
Hack茶ん
ddc00cf2d8
Update Korean translation ( #764 )
2025-03-13 13:56:47 -05:00
Evan Husted
05b4bd8c61
UI: Use a new repo for amiibo stuff specifically
2025-03-12 14:17:14 -05:00
Milihraim
20111a651c
Update Russian ( #745 )
2025-03-12 00:12:37 -05:00
WilliamWsyHK
659e580f4d
Update TChinese translation ( #738 )
2025-03-11 23:34:57 -05:00
Daniel Nylander
6b402847d2
Updated Swedish in locales.json ( #748 )
2025-03-11 05:16:33 -05:00
shinyoyo
3b06f4cb78
Updated Zh-CN Simplified Chinese. ( #737 )
2025-03-11 01:35:19 -05:00
Evan Husted
1219f329c1
misc: chore: [ci skip] fully fix changelog urls for stable
2025-03-10 01:24:06 -05:00
Evan Husted
d5527f87cb
UI: [ci skip] fix changelog urls on new release channel
2025-03-08 21:07:03 -06:00
rrondo
7271e7050d
Ukrainian localization update ( #755 )
2025-03-07 23:28:25 -06:00
Evan Husted
1ca4484148
UI: Fix overlapping text when window is made too small
2025-03-06 04:31:28 -06:00
Evan Husted
056f56bc70
UI: Fix off-screen compat entry game names
2025-03-06 04:15:02 -06:00
Evan Husted
bda699f68e
UI: Inline game/autoload dir & motion/rumble/led
2025-03-06 04:12:34 -06:00
Evan Husted
0db85d0aa9
HLE: optional hack: disable IsAnyInternetRequestAccepted
2025-03-05 23:57:48 -06:00
Evan Husted
44632e5d8b
misc: ConfigurationFileFormat version 68
2025-03-05 23:03:55 -06:00
Evan Husted
551d2c1134
misc: chore: add/remove event handler as window is opened/closed
2025-03-05 23:01:37 -06:00
Evan Husted
25cc9b24b4
misc: chore: compat database code cleanups
2025-03-05 22:40:55 -06:00
Evan Husted
638c616ab7
misc: Move systems-like classes out of the base of the Ryujinx project and into Ryujinx.Ava.Systems
2025-03-05 22:27:37 -06:00
Evan Husted
109f0fc659
misc: chore: Cleanup unused using directives
2025-03-05 22:21:05 -06:00
Evan Husted
dfcb8a7fc0
misc: chore: Use RyujinxControl<T> in more places
2025-03-05 22:18:13 -06:00
Evan Husted
d87d3235e9
misc: chore: Move the windows that are shown via ContentDialogs out of Ryujinx.Ava.UI.Windows (they're not windows)
2025-03-05 22:06:20 -06:00
Evan Husted
f3a9cecf72
UI: Rename Show Title Bar + Revamp for global settings window
2025-03-05 18:39:42 -06:00
Evan Husted
97a1bbdd74
UI: Fix consistency of checkboxes in system settings
2025-03-05 17:50:40 -06:00
Evan Husted
e379fad5da
UI: Custom title bar support for Amiibo window
2025-03-05 15:56:43 -06:00
Evan Husted
c76f32a4ee
UI: Give the cheat manager the custom window title bar treatment
2025-03-05 13:59:51 -06:00
Evan Husted
7bdf013ba6
misc: chore: [ci skip] change the initial dynamic values to a proper object initializer
2025-03-05 02:45:34 -06:00
Evan Husted
e07130ecc3
UI: Fix the unformatted title window when not using custom title bar in compat window
2025-03-05 02:35:13 -06:00
Evan Husted
dd02c8e25d
misc: chore: add helper constructor parameter to StyleableWindow to auto use custom title bar based on configuration
2025-03-05 02:34:34 -06:00
Evan Husted
bed3835718
UI: fix ID copying from the Show Game Info popup
2025-03-05 02:23:40 -06:00
Evan Husted
2b06826922
UI: Rework the compatibility list into a Window
2025-03-05 02:08:36 -06:00
Evan Husted
a23c6bf547
misc: chore: [ci skip] fix redundant qualified name
2025-03-04 19:07:39 -06:00
Evan Husted
27cdf876a2
misc: chore: make some cleaner extensions for converting to/from ui/hle enums
2025-03-04 18:24:24 -06:00
Evan Husted
b0c0e8f7ad
misc: chore: Move Fs Integrity Checks getter to ConfigurationState
2025-03-04 18:23:57 -06:00
Evan Husted
2317c06364
misc: small Avalonia project restructure
...
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
GabCoolGuy
c12a59ecd6
Remove 'About Avalonia' and Replace it with 'About Ryujinx' in MacOS's menu bar ( #752 )
...
Video demonstration for non-Mac users:
https://www.youtube.com/watch?v=7Wn_k5AjBuU
2025-03-04 13:23:19 -06:00
Evan Husted
57c22a1f32
misc: chore: [ci skip] Reduce duplicated close button & command space styling for dialogs
2025-03-04 02:57:11 -06:00
Evan Husted
f7976753fd
misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways)
2025-03-04 00:14:56 -06:00
Evan Husted
b45a65fbdc
misc: chore: rework HLEConfiguration
2025-03-04 00:08:01 -06:00
Evan Husted
c410474d83
misc: chore: Remove MiniCommand
2025-03-02 21:49:58 -06:00
Evan Husted
ffdc419417
misc: chore: [ci skip] small Avalonia project restructure
...
Moved the Views that existed in the Controls namespace into the Ryujinx.Ava.UI.Views.Misc namespace
Moved UpdateWaitWindow to Ryujinx.Ava.UI.Windows
2025-03-02 21:42:25 -06:00
Evan Husted
da3f4e1d3a
misc: Created generic type RyujinxControl to allow for more unified control view model definitions
2025-03-02 21:24:39 -06:00
Evan Husted
69d79322bb
misc: chore: remove old title ID constructor for RendererHost
2025-03-02 21:23:36 -06:00
Evan Husted
c3af1dbf1a
Stick Visualizer ( #579 )
...

---------
Co-authored-by: MutantAura <domw0401@gmail.com>
2025-03-02 20:43:31 -06:00
Danik2343
e104ee6be3
Update: Russian Language (Some missing strings) ( #732 )
2025-02-27 16:53:18 -06:00
Evan Husted
534f92506b
misc: chore: Add warning logs for invalid ips patch attempts
2025-02-26 02:31:18 -06:00
Daniel Nylander
10d20c1ae3
Update Swedish locale ( #720 )
2025-02-26 02:02:07 -06:00
Evan Husted
e294a79975
UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug.
2025-02-25 23:12:57 -06:00
Evan Husted
ec06a86899
UI: Increase default size for setting windows to include autoload setting & the bottom of the input settings
2025-02-25 22:51:26 -06:00
Vladimir Sokolov
2e4de17472
Custom configuration for each game ( #632 )
...


Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones.
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2025-02-25 21:11:20 -06:00
Piplup
9227cbe5a7
Dynamic RPC: Improve Pokemon Scarlet/Violet ( #723 )
...
Updated Pokemon Scarlet and Violet to use multi parser it now displays
if your in a team circle and area of the game

2025-02-25 17:48:47 -06:00
Evan Husted
332bcdfaf1
UI: Updater: Add support for eventual Windows on ARM updates
2025-02-25 17:34:56 -06:00
FluffyOMC
1c8276197f
SSBU DRPC - Stage Editing ( #707 )
...
Adds it so the Rich Presence now notices when the player edits a custom
stage!
2025-02-25 15:48:35 -06:00
LotP1
a3596ba858
Reset in-memory JIT cache on game quit + fix Purge PPTC ( #709 )
...
Jit cache now fully resets when booting a game multiple times.
This should fix random jit cache crashes.
Also removed some redundant code related to region allocation and fixed
PPTC Purge not fully purging all PPTC files in the backup folder.
2025-02-25 15:34:21 -06:00
Evan Husted
3ffcc72117
UI: Fix compatibility list crashing (missing font)
2025-02-22 23:48:47 -06:00
Evan Husted
fe1617ffea
Revert the Metal Experiment ( #701 )
...
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.
Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*.
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.
I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```
For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.
I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
shinyoyo
eb6b0e9adc
Updated Zh-CN Simplified Chinese. ( #703 )
2025-02-22 02:16:28 -06:00
Evan Husted
2a84656ffc
misc: chore: use new array in LdnGameDataReceivedEventArgs instead of collecting the ldn datas into a list
2025-02-20 19:49:17 -06:00
Evan Husted
6c6580ddcc
misc: chore: Move the LDN constants into a SharedConstants class
2025-02-20 19:30:00 -06:00
Evan Husted
c47448628c
UI: Print LED setting failed on Debug
2025-02-20 19:29:18 -06:00
Evan Husted
d0ac83b493
misc: chore: Prevent firmware installation prompt from showing up multiple times during runtime when using --install-firmware
2025-02-20 18:52:45 -06:00
rrondo
e0ddbe55c0
Ukrainian localization changes (1.2.82) ( #678 )
...
Some changes and new lines for Ukrainian (uk_UA) localization.
2025-02-20 18:11:56 -06:00
Milihraim
3f59bade94
Update Russian Translation ( #695 )
2025-02-20 14:32:35 -06:00
Evan Husted
c2ed0fd5fd
UI: --install-firmware
startup flag.
...
Has the normal UI flow, this is just for systems where the file picker doesn't show up.
2025-02-19 23:07:50 -06:00
Evan Husted
de16d8fa3e
UI: Remove the ability to select Swedish & Norwegian for System language
...
Switch doesn't natively support these languages, they should only be UI language.
2025-02-19 18:24:24 -06:00
Evan Husted
9b1fb3a27b
misc: chore: missed a collection expression usage in avalonia project
2025-02-18 21:35:30 -06:00
Evan Husted
b9150a0092
misc: chore: use target-typed new in collection initializers where type is evident
2025-02-18 21:35:11 -06:00
Evan Husted
c1002d4826
misc: chore: collection expressions & target typed new in ARMeilleure & Ryujinx.Cpu
2025-02-18 21:34:09 -06:00
Evan Husted
b1de7696ee
misc: chore: VP9 project cleanup
...
Target-typed new, remove var usage, use collection expressions, rename many fields & properties to match C# standard
2025-02-18 21:33:07 -06:00
Keaton
f91cd05260
Implement VP9 loop filtering ( #550 )
...
Unmerged PR from OG Ryujinx (#4367 ). From @gdkchan:
> The main goal of this change is porting the loop filtering from
libvpx, which should fix the block artifacts on some VP9 videos on games
using NVDEC to decode them. In addition to that, there are two other
changes:
>
> - The remaining decoder code required to decode a VP9 video (with
headers included) has been added. That was done because it's much better
to test the decoder standalone with a video file. I decided to keep that
code on the emulator, even if some of it is unused, since it makes
standalone testing easier in the future too, and we can include unit
tests with video files.
> - Large refactoring of both new and existing code to conform with our
conding [sic] styles, done by @TSRBerry (thanks!) Some of it has been
automated.
>
> Since we had no loop filtering before, this change will make video
decoding slower. That may cause frame drop etc if the decoder is not
fast enough in some games. I plan to optimize the decoder more in the
future to make up for that, but if possible I'd prefer to not do it as
part of this PR, but if the perf loss is too severe I might consider.
>
> This will need to be tested on games that had the block artifacts, it
would be nice to confirm if they match hardware now, and get some
before/after screenshots etc.
Comment from @Bjorn29512:
> Significantly improves the block artifacts in FE: Engage.
>
> Before:
>

>
> After:
>

---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2025-02-18 20:59:36 -06:00
Willians
920933bc9f
Small PT-BR update ( #688 )
2025-02-18 17:29:58 -06:00
Evan Husted
52b0b45d34
misc: chore: null-coalesce led rainbow checking in headless
2025-02-17 16:29:57 -06:00
Evan Husted
12f0dbcc70
metal: Commented Bayonetta & New Pokemon Snap for Metal for more testing, removed Astral Chain
2025-02-17 13:43:28 -06:00
Evan Husted
719be560ec
UI: RPC: Hogwarts Legacy asset image
2025-02-17 02:04:18 -06:00
Evan Husted
18238736be
Early exit when outdated Windows detected
2025-02-16 23:55:36 -06:00
Evan Husted
2ffaeb2803
HLE: LDN: Reduce NAT timeout from 5 seconds to 2.5
2025-02-16 17:48:19 -06:00
Willians
b16b844760
Update PT-BR Big Translation & Add DKC Returns HD to compatibility list ( #666 )
...
Today I had a free day to look at and work on the entire Brazilian
Portuguese language.
Translations that had not been done before have been added
Fixed several translations that didn't make sense
Translated description of functions that were not translated correctly
Words were written as close to the original English
Add Donkey Kong Country Returns HD to compatibility list
2025-02-16 15:39:42 -06:00
Vudjun
bc07bc482d
Gracefully handle errors in socket creation ( #662 )
...
In all other calls, exceptions are handled within the ManagedSocket
class, this can't easily be done here as the exception is thrown from
the constructor, so the exception is handled in ISocket and the correct
error is passed to the application.
This should fix #660
2025-02-16 02:26:37 -06:00
Vudjun
61975ca44d
Add logging in socket implementation ( #661 )
...
Adds logging to most Socket calls to help with debugging network
issues.
Shouldn't affect any functionality. There's a small chance it could spam
the log in some games.
2025-02-16 01:03:44 -06:00
Evan Husted
66054dd225
UI: RPC: Remove git hash from RPC ryujinx logo hover information
2025-02-16 00:58:25 -06:00
Evan Husted
b1f61e5143
misc: chore: [ci skip] Reformat PlayReports.cs
2025-02-15 20:52:03 -06:00
Evan Husted
0d7d0e8092
UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup
2025-02-15 20:45:27 -06:00
Evan Husted
aa2178dbe5
UI: Button to open screenshots folder in File menu
2025-02-15 20:25:17 -06:00
Evan Husted
f92d09711b
misc: chore: rewrite PlayReports.Analyzer creation to use Lazy and create the value alongside DiscordIntegrationModule init
2025-02-15 19:02:53 -06:00
Evan Husted
45ee8cd0e8
misc: Play Report Analyzer: Skyward Sword HD rupee count
2025-02-15 19:02:04 -06:00
Evan Husted
395bbd144a
misc: chore: Change Analyzer AddSpec logic to log the non-hexadecimal value and ignore the added entry instead of throwing an exception
2025-02-15 19:01:24 -06:00
Evan Husted
744d813b87
misc: i18n: change localization of Ignore Applet to Ignore Controller Applet & redo tooltip
2025-02-15 00:40:18 -06:00
Evan Husted
7d59ada798
misc: chore: rename IgnoreApplet to IgnoreControllerApplet
2025-02-15 00:25:28 -06:00
Evan Husted
a4b5304935
UI: Refresh game list when emulated Switch language is changed (to show different logos/names)
2025-02-15 00:20:01 -06:00
Evan Husted
0965ee905d
misc: Fix Match System Time not persisting between emulator launches
2025-02-14 22:18:15 -06:00
FluffyOMC
855161b23b
Prevent log from showing negative JIT cache sizes (32bit-int overflow) ( #664 )
...

2025-02-14 21:37:19 -06:00
Daenorth
6b55d158b7
Norwegian locale update & update Jackbox 5 & 6 compat ( #658 )
2025-02-13 22:38:55 -06:00
Daniel Nylander
91f73a4891
Updated Swedish translation ( #594 )
2025-02-13 19:28:39 -06:00
Evan Husted
883d4d863a
i18n: chore: [ci skip] missing closing single quote in translation (not JSON breaking)
2025-02-13 19:16:05 -06:00
Dennis
ca5de909a1
Updated German translation ( #626 )
2025-02-13 19:14:02 -06:00
Willians
5172567b08
Update Brazilian Translation PT-BR ( #633 )
...
I updated the Brazilian Portuguese translation, I added the texts that
were not translated.
2025-02-13 19:08:48 -06:00
heihei123456780
6fe4cee7c0
Update zh_CN translation ( #650 )
2025-02-13 18:16:12 -06:00
Evan Husted
17e8ae1d9a
UI: More advanced customization for what happens when Ryujinx loses focus
2025-02-13 01:57:08 -06:00
Evan Husted
ba0cd13cff
misc: chore: fix warning [ci skip]
2025-02-11 22:54:24 -06:00
Evan Husted
501b199e24
UI: setting: Disable Input when Out of Focus
2025-02-11 22:12:05 -06:00
Evan Husted
8aecccadb8
misc: chore: Format AvaHostUIHandler
2025-02-11 21:23:04 -06:00
Evan Husted
e23d610f49
UI: Change Update Available button text color to white
2025-02-11 21:18:05 -06:00
Evan Husted
f6822f7358
misc: chore: add direct error code tuple to DisplayErrorAppletDialog
...
for use when i find the list of error codes -> causes
2025-02-11 21:09:55 -06:00
Evan Husted
d3f84a1305
misc: chore: Rename UserSelectorDialog to ProfileSelectorDialog
2025-02-11 20:50:06 -06:00
Evan Husted
06d34a5992
misc: chore: optimize UserSelectorDialog closed handler
2025-02-11 20:36:11 -06:00
Evan Husted
e8e1dc6619
misc: chore: this isn't even bound to a XAML element, why was this an async void
2025-02-11 20:30:46 -06:00
Evan Husted
c5603d4c36
UI: Make about window text bigger and add a separator in the right side
2025-02-11 20:22:29 -06:00
Evan Husted
43f7b000ca
misc: chore: Optimize AboutWindowViewModel resource disposal
2025-02-11 20:08:38 -06:00
Evan Husted
ad89cf39b6
UI: Change the Discord invite to link to the rules channel
...
When next stable comes out the old one will be invalidated
2025-02-11 18:21:12 -06:00
Evan Husted
96c33a0b92
misc: chore: [ci skip] AppletMetadata: Use previously retrieved content path
2025-02-11 12:20:52 -06:00
Evan Husted
e0db55df46
UI: When starting games in fullscreen, change ExtendsContentIntoTitleBar to true.
2025-02-11 12:04:34 -06:00
Evan Husted
30fef8e96e
misc: chore: Use UpdateCommand instance for the normal Check for Updates button
2025-02-11 00:47:39 -06:00
Evan Husted
9cb5f5689b
UI: Show Update Available button in the system accent color
2025-02-11 00:21:58 -06:00
Evan Husted
a205ec374b
UI: More advanced IsVisible binding for update available button (idk why it's always showing)
2025-02-10 22:42:57 -06:00
Evan Husted
daa648dc40
UI: Correct visibility for new background update button
2025-02-10 22:25:04 -06:00
Evan Husted
1024aa8757
UI: Change the background updater notification to a persistent button on the status bar when not in a game
2025-02-10 22:13:58 -06:00
Evan Husted
13388e972a
UI: RPC: add image asset for Bluey: The Video Game
2025-02-10 20:00:59 -06:00
Evan Husted
1eb78872d8
misc: chore: annoyed I missed this, it's very obvious
2025-02-10 19:51:28 -06:00
Evan Husted
fe9fe2a10f
UI: Added option to check for updates in the background
2025-02-10 19:28:46 -06:00
Evan Husted
6ab899f621
misc: chore: [ci skip] Use explicit types & target-typed new
2025-02-10 16:44:26 -06:00
FluffyOMC
faacec9801
JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping ( #615 )
...
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)
Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-10 15:53:44 -06:00
Evan Husted
55fdb3f6b2
headless: Default to Vulkan
2025-02-10 15:45:09 -06:00
Evan Husted
1129ab0e8c
misc: chore: Remove unused property in ApplicationData
2025-02-10 15:44:58 -06:00
Evan Husted
b6b391b2cf
misc: chore: [ci skip] Remove unused 'using' directives from solution
2025-02-10 14:34:12 -06:00
Evan Husted
f3cf03495d
misc: add the ability to ignore UI logs when using trace & debug log levels
2025-02-10 14:25:47 -06:00
Evan Husted
7bce8206d5
misc: chore: small cleanups
2025-02-10 13:59:25 -06:00
Evan Husted
efa0cc7554
UI: Show issue labels of games in the tooltip on playability status
2025-02-09 21:15:38 -06:00
Evan Husted
1c0813d09d
misc: chore: [ci skip] shorten lines in FormatterSpecBase.Format & consistently format them
2025-02-09 00:50:11 -06:00
Evan Husted
8bec09d7ff
Merge remote-tracking branch 'origin/master'
2025-02-09 00:45:54 -06:00
Evan Husted
e4b4e94b56
misc: chore: cleanup Specs.cs
2025-02-09 00:45:46 -06:00
Evan Husted
764c9e9d4e
misc: chore: unify GameSpec creation
2025-02-09 00:37:54 -06:00
Evan Husted
05e991db87
misc: chore: collapse all NSO emulator formatters into one method
2025-02-09 00:37:35 -06:00
shinyoyo
2cd876b1cb
Update Zh-CN Simplified Chinese ( #642 )
2025-02-08 21:33:20 -06:00
Evan Husted
93a298523f
Dynamic Presence support for every NSO emulator
2025-02-08 16:52:07 -06:00
FluffyOMC
253cbb2810
Initial Implementation of SSBU PlayReport usage! ( #638 )
...
Currently, this has as many game modes as I could find to implement,
along with a list of all the characters in the game and their code ID.
2025-02-08 16:23:24 -06:00
Evan Husted
9c226dcc7a
misc: chore: [ci skip] rename ValueFormatter to SingleValueFormatter and some minor cleanups
2025-02-08 01:34:44 -06:00