Commit Graph
55 Commits
Author SHA1 Message Date
jduncanatorandGitHub 54501962f6 Fix branch with CC and predicate, and a case of SYNC propagation (#967) 2020-03-06 11:09:49 +11:00
gdkchanandGitHub dc97457bf0 Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchanandGitHub 9e4f668f6c Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match

* Correct index shift
2020-02-14 11:29:58 +01:00
gdkchanandGitHub 5a9dba0756 Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
gdkchanandGitHub 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
gdkchanandGitHub 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchanandGitHub a1a5341baf Support flat interpolation qualifier on shaders (#915) 2020-02-02 10:18:58 +11:00
gdkchanandThog 81cca88bcd Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
gdkchanandjduncanator b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchanandThog 80707f9311 Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
gdkchanandThog 29a825b43b Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchanandThog 912e43e979 Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
gdkchanandThog 6407729a1d Fix FADD32I check for Ra negation 2020-01-09 02:13:00 +01:00
gdkchanandThog 18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchanandThog 92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchanandThog 9bfb373bdf Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchanandThog 654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchanandThog 947e14d3be Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchanandThog a718b60d06 Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
gdkchanandThog 82957fa96b Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
gdkchanandThog 9d7a142a48 Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchanandThog 2eccc7023a Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
gdkchanandThog cfe5fec0cf Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
gdkchanandThog 171c3d54c6 Correct non-constant offset rewrite for texelFetch 2020-01-09 02:13:00 +01:00
gdkchanandThog f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchanandThog 66d91cbc6c Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchanandThog 0d9672f3ae Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchanandThog 6b13c5b439 Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
gdkchanandThog 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchanandThog 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchanandThog cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkandThog 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdkandThog 442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
gdkandThog 99f236fcf0 Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
gdkandThog b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdkandThog e0c95b18eb Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdkandThog 73e68edd09 Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdkandThog 1df78e7ad6 Simplify shader uniform buffer access codegen 2020-01-09 02:13:00 +01:00
gdkandThog 3ca675223a Remove TranslatorConfig struct 2020-01-09 02:13:00 +01:00
gdkandThog 6a8ba6d600 Add R2P shader instruction 2020-01-09 02:13:00 +01:00
gdkandThog 8eb773d81f Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
gdkandThog 04102e5c9d Make the shader translator more error resilient 2020-01-09 02:13:00 +01:00
gdkandThog eea73bc421 Add missing check for BRX, do not add a out of bounds block to the queue 2020-01-09 02:13:00 +01:00
gdkandThog f0a59f345c Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
gdkandThog f6e96551bf Fix regression on load/store local (wrong type) 2020-01-09 02:13:00 +01:00
gdkandThog 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdkandThog a31fced221 Remove some unused constants and other code 2020-01-09 02:13:00 +01:00
gdkandThog 3ab5c23f49 Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdkandThog 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdkandThog 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00