Ayyyy, welcome to the UI: Actions Menu → Amiibo & Skylanders PR!
WOOOOO!!!!
This is the third PR in a series aimed at delivering the largest overhaul and improvements to the `Actions` menu yet.
This PR introduces visual and functionality improvements to the two `Scan Amiibo` options, as well as improving `Scan Skylanders`.
### GENERAL
* **Renamed:** Open Mii Applet → Open Mii Editor in `MainMenuBarView.axaml.cs`
### LOCALISATION
* **Fractured:** More locales
* `Amiibo.json` - all UI-related locales to the `Scan Amiibo` window
* `Common_Buttons.json` - all locales related to buttons
* `Common_FilePicker.json` - all locales related to the file picker that are implemented in many places
* `Dialog_Amiibo.json` - all Amiibo dialogs
* `Dialog_Skylanders.json` - all Skylander dialogs
* **Removed:** Some weird duplicated locales (they appeared after some sort of rebase, but they were few)
**NOTE:** `Common_Buttons.json` and `Common_FilePicker.json` were not fully populated, but many more locales will be added and cleaned up in future PRs.
### SCAN AMIIBO (WINDOW)
* **Improved:** The UI
* The UI now more cleanly utilises both Normal and Flush Controls.
* All buttons have been moved to the top row and features a whole lot more updates (read below).
* **Reworded:** `Hack: Random UUID Tag` → `Use Random UUID`
* The option is inherently already a hack/workaround, therefore, having "Hack" is not necessary. It is also implied that it's a tag.
* **Implemented:** [Feature Request #271](https://github.com/Ryubing/Issues/issues/271)
* The feature request is for the ability to pause emulation while navigating the `Scan Amiibo` window (so as to reduce/remove timeouts) and for an Amiibo "name" sorting feature. You asked, we deliver!
* **Pause Emulation:**
* The top row now features a "setting" button dropdown, which houses `Use Random UUID` and `Pause Emulation While Scanning`
* Note: Both options were moved to a button dropdown so as to not have to increase window size by a 1000x
* `Pause Emulation While Scanning` is a dynamic, real-time implementation.
* By default, the checkbox is not checked.
* When it's checked, emulation _instantly_ pauses for the duration while the window is open. Pressing "Scan Amiibo" or "Cancel" resumes emulation. Reopening the window pauses the emulation instantly as well.
* This setting persists both while in-game and upon restarting Ryujinx, so users don't have to constantly go back and check the option again.
* Additionally, this feature has been propagated to `Scan Amiibo (BIN)`. Perhaps some users would also want emulation to pause while scanning via BIN, so if the checkbox is checked, it'll pause emulation when the file picker is open as well.
* **Sorting & Search:**
* Additionally, implemented a simple "sort by name", in ascending and descending order.
* Added a search bar (related to the change below) to help with searching through the long Amiibo list.
* Search is semi-alphabetical, semi-series based. If I want to search for Samus Amiibo, then if I type "Samus", it'll first show Dark Samus, as it appears in a series earlier in the list. This behaviour can be modified to just be alphabetical, but it is also more categorisation.
* **Modified & Renamed:** `Show Incompatible Amiibo` → `Show All Amiibo`
* Pressing `Show Incompatible Amiibo` would display all Amiibo available, so the option was renamed.
* The option now forces all Amiibo to appear in a list, without a preselected series. Unchecked the option restores original behaviour by breaking down Amiibo by their series (and only those directly compatible with the game).
* **Removed:** Series label
* It's clear that it's an Amiibo series.
* **Fixed:** Amiibo Usage visual structure
* When an Amiibo had multiple in-game usages (multiple purposes), they would all be squished together with no spaces in between them, reducing readability.
* Now, they are all separated and given an extra line between each usage.
* Additionally, fixed "Unknown" text position as well by giving it another extra empty line.
* **Renamed:** Writeable to Usage (Can Save Data)
* Usage and Usage (Can Save Data) are separate strings because some languages must add space before or after the colon
* **Fixed:** Sometimes incorrect Amiibo images could be shown when pressing `Show Incompatible Amiibo`/`Show All Amiibo` in certain instances.
* Sometimes = pressing the checkbox 10 or 20...maybe 30 times in a row (I pressed it a lot!)
* **Reworded:** Cabinet Dialog strings
* Cabinet Dialog is the dialog that appears when you want to rename your Amiibo. Previously, the options didn't reflect the actual window and what they were asking the user, but now clearly tell the user that they are renaming their Amiibo, and when the dialog prompts the user to scan their amiibo again.
### SCAN AMIIBO (BIN)
* **Renamed:** `Scan Amiibo (.BIN)` to `Scan Amiibo (BIN)` to be similar to `Install Keys` > `KEYS` and similar menu items
* **Adjusted:** File picker title when loading Amiibo from BIN to...literally tell the user what to select and what will happen (similar to `Install Firmware` and `Install Keys` file picker titles)
### SCAN/REMOVE SKYLANDER
* **Merged:** `Scan Skylander` and `Remove Skylander`
* Instead of having two separate buttons, let's have one button that actively updates state. Instead of using two shortcuts, it now uses one, and the label updates based on whether the game is asking to `Scan Skylander` or whether you can `Remove Skylander`.
* **Fixed:** `Scan Skylander`/`Remove Skylander` were not visible properly
* Initial implementation only displayed the menu options/buttons when a particular Skylander Imaginators game was being played (i.e. specific ID)
* While there is only one Skylander game on the Switch, the game has been distributed in multiple regions under different game IDs and has different languages. People who owned Skylander Imaginators with a 0100ccc0002e6000 ID could use this feature and _nobody else._
* This has now been fixed by allowing those options to be visible at all times, regardless of the game
* For Skylander games, this is not an issue because the backend implementation for scanning/removing a skylander is the same (tested)
* For other games, then it doesn't matter since the feature is not used, but it will let users know the feature exists, in case they wished to previously play the game, but couldn't due to the missing backend.
* **Renamed:** Skylander functions and methods
* You don't open a window (like Scan Amiibo) but you open a file picker.
* **Fixed:** Inconsistent button state and shortcut update
* This was a bug in the previous implementation as well - you couldn't scan/remove skylander with the keyboard shortcut unless you opened the `Actions` menu (and only then would the shortcut register). This has been fixed.
As such...Skylanders Imaginators are now **Playable**! Updated the entry and added another game ID.
_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/158
I fixed the remaining Linux file picker issues after testing on Steam Deck. User profile images, mod manager, title manager, and DLC directory were still using the old file picker methods and not the helper methods. I could only apply the helper method to user profiles, but I came up with a workaround for the others.
The reason for the draft PR: I'd ideally like to fix the other three at the helper level, so maybe @greem can help with that since since he wrote the initial implementation.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/24
Ayyyy, welcome to the UI: File Menu → General Improvements PR!
Wooo, we progressing smoothly!
This PR introduces small visual and "feature" improvements to the `File` menu.
### LOCALISATION:
* **Fractured:** More locales:
* `Dialog_ContentLoading.json` - content loading dialogs (Updates/DLC)
* `Dialog_FileTypeAssociations` - file association dialogs
* `Dialog_FileMenu` - File menu dialog strings (complements `MenuBar_File.json`)
* **Added:** Additional entires to `Error.json`
* **Populated:** `MenuBar_File.json`
### FILE MENU:
* **Added:** Keyboard shortcuts to `Load Application` and `Load Unpacked Game`
* Cmd + O/Ctrl + O and Cmd + Shift + O/Ctrl + Shift + O for macOS and other OS, respectively.
* While many users rely on autoloaded game directories, manually opening content remains a common workflow (for those that don't rely on autoload directories).
* **Merged:** `Load Title Updates` and `Load DLC` → `Load Updates/DLC`
* Both actions follow the same workflow: selecting one or more directories and allowing Ryujinx to load the content.
* To reduce redundancy, they have been consolidated into a single menu item that loads both Updates and DLC simultaneously, mirroring the behavior of the existing autoload functionality.
* As part of this change, Title Updates has been simplified to Updates for consistency with the rest of the UI. The remaining reference in the Game List context menu has also been updated from `Manage Title Updates` to `Manage Updates`.
* **Added/Updated:** File picker titles for content loading actions
* `Load Application`: Select a Switch application file to load
* `Load Unpacked Game`: Select a folder containing an unpacked Switch application to load
* `Load Updates/DLC`: Select one or more folders to bulk load updates and DLC from
* **Improved:** `Associate File Types` and `Remove File Type Associations` (initially moved to the `File` menu in #42)
* These options were previously nested under `Manage File Types` and exposed as `Install File Types` and `Uninstall File Types`. The submenu added unnecessary navigation, while the action names did not clearly communicate their purpose.
* The two actions have been replaced with a single dynamic menu item, whose displayed and performed action updates based on the current association state. The respective icons have been added as well (imported namespace Projektanker.Icons to allow for dynamic switching):
* Link → `Associate File Types`
* Link-Slash →`Remove File Type Associations`
* A tooltip has also been added to clarify the action being performed.
* This option is only usable when a game is not running (why associate file types when running a game? Play the game!)
* **Note:** These options are only available on Windows and Linux. macOS already provides robust per‑file “Open With” handling, so a custom association system isn’t necessary. Support can be added later if needed, but current macOS limitations in Ryujinx prevent certain behaviors; these will be addressed in future PRs.
* **Updated:** Menu Icons
* Several icons have been updated to better reflect their associated actions and improve consistency throughout the menu:
* `Load Updates/DLC...` now uses a single Inbox Tray icon instead of separate Update and DLC icons.
* `Open Ryujinx Folder`, `Open Logs Folder`, and `Open Screenshots Folder` now share the same folder icon, as all three actions ultimately open a folder/directory.
* `Exit` is now an Exit icon (arrow-right-from-bracket) instead of a Power button.
### OTHER:
* **Improved:** `Load Updates/DLC` dialog messages
* Existing dialog messages were longer than necessary and included terms such as "missing" updates and "new" DLC.
* These messages have been simplified and standardized:
* Updates Added: {0} or Updates Removed: {0}
* DLC Added: {0} or DLC Removed: {0}
_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_
A GIGANTIC, ENORMOUSE HUUUUUUGEE thank you to @Babib3l for testing this and ensuring the commands work! WOOOOO!!!
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/127
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
* Add hooks to ApplicationLibrary for loading DLC/updates
* Trigger DLC/update load on games refresh
* Initial moving of DLC/updates to UI.Common
* Use new models in ApplicationLibrary
* Make dlc/updates records; use ApplicationLibrary for loading logic
* Fix a bug with DLC window; rework some logic
* Auto-load bundled DLC on startup
* Autoload DLC
* Add setting for autoloading dlc/updates
* Remove dead code; bind to AppLibrary apps directly in mainwindow
* Stub out bulk dlc menu item
* Add localization; stub out bulk load updates
* Set autoload dirs explicitly
* Begin extracting updates to match DLC refactors
* Add title update autoloading
* Reduce size of settings sections
* Better cache lookup for apps
* Dont reload entire library on game version change
* Remove ApplicationAdded event; always enumerate nsp when autoloading
* Fix checking for the wrong update metadata file
* Apply the same fix for dlc.json
* Use the base application ids for updates and DLCs in the GUI too
This shouldn't actually change anything, since the program index part of the application id
should always be 0 for all applications currently seen by the GUI.
This was just done for completeness.
* Add default values to ApplicationData directly
* Refactor application loading
It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.
* Only include program NCAs where at least one tuple item is not null
* Get application data by title id and add programIndex check back
* Refactor application loading again and remove duplicate code
* Actually use patch ncas for updates
* Fix number of applications found with multi game xcis
* Don't load bundled updates from multi game xcis
* Change ApplicationData.TitleId type to ulong & Add TitleIdString property
* Use cnmt files and ContentCollection to load programs
* Ava: Add updates and DLCs from gamecarts
* Get the cnmt file from its NCA
* Ava: Identify bundled updates in updater window
* Fix the (hopefully) last few bugs
* Add idOffset parameter to GetNcaByType
* Handle missing file for dlc.json
* Ava: Shorten error message for invalid files
* Gtk: Add additional string for bundled updates in TitleUpdateWindow
* Hopefully fix DLC issues
* Apply formatting
* Finally fix DLC issues
* Adjust property names and fileSize field
* Read the correct update file
* Fix wrong casing for application id strings
* Rename TitleId to ApplicationId
* Address review comments
* Apply suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Gracefully fail when loading pfs for update and dlc window
* Fix applications with multiple programs
* Fix DLCWindow crash on GTK
* Fix some GUI issues
* Remove IsXci again
* Don't add duplicates to update/dlc windows
* Avoid double lookup
* Preserve DLC enabled state for bundled DLCs
* Fix DLCWindow not opening using GTK
* Fix missing information when loading applications from file
* Address review feedback
Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath
* Fix re-adding bundled DLCs every time
* Fix bundled DLCs disappearing
* Abstract common code to open application pfs
* Remove unused imports
* Fix file exists check when loading DLCs
* Load bundled DLCs only using dlc.json
* Load AoC items correctly
* Add all DLCs from a PFS
* Add argument to launch a specific application id
* Use application-id argument for shortcuts if necessary
* Return the application id from the control NCA if possible
* GetApplicationInformation: Don't overwrite application ids
Move SaveDataOwnerId check to the top, since it seems to be more reliable.
* Get application ids from CNMT again
This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.
* Revert erroneous axaml change from adca8900
* Rename title to application
* Wrap nsp/pfs0 case with curly braces
* Check if _applicationData.ControlHolder.ByteSpan is zeros only once
* Catch exceptions while loading applications from nsps
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
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Signed-off-by: Mary Guillemard <mary@mary.zone>