Thog and GitHub
ff7a933ec0
Implement TMML and TMML.B ( #1270 )
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* Implement TMML and TMML.B
This implement TMML and TMML.B instructions
* Fix TmmlB declaration alignment
* Address gdkchan's comments
* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
gdkchan and GitHub
b8eb6abecc
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
Ac_K and GitHub
4c54f36c38
Upgrade projects to C#8 ( #1193 )
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Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
gdkchan and GitHub
1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction ( #1156 )
2020-04-25 23:40:29 +10:00
gdkchan and GitHub
3cb1fa0e85
Implement texture buffers ( #1152 )
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* Implement texture buffers
* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
gdkchan and GitHub
ff86494d68
Remove leftover of debugging code for shader texture format ( #1141 )
2020-04-22 16:02:07 +02:00
Michael Kuklinski and GitHub
c46edfab85
Update .NET Core to 3.1, and update NuGet Packages ( #1121 )
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* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.
* Updating appveyor settings for 3.1
Updating appveyor to use the netcoreapp3.1 path instead of 3.0.
* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.
* Removing unused NuGet package SharpFontCore.
* Removing unused NuGet package TimeZoneConverter.Posix
* Cleaning up by adding newline to a csproj.
* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.
* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.
* Making the runtime version into its own environment variable so it's a bit easier to change in the future.
* Removing OpenTK.NetStandard reference from Ryujinx.Common
* Fixing indentation in Common.csproj
* Updating the README to specify .NET Core 3.1.
* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
gdkchan and GitHub
03711dd7b5
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
gdkchan and GitHub
92cc37e365
Fix negation of HADD2 constant buffer source ( #1116 )
2020-04-15 09:01:26 +10:00
gdkchan and GitHub
e93ca84b14
Better IPA shader instruction implementation ( #1082 )
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* Fix varying interpolation on fragment shader
* Some nits
* Alignment
2020-04-03 11:20:47 +11:00
gdkchan and GitHub
5b5239ab5b
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
gdkchan and GitHub
d599fba711
Implement FCMP shader instruction ( #1067 )
2020-03-30 12:04:00 +02:00
riperiperi and GitHub
f9c859c8ba
Index constant buffer vec4s using ternary expressions. ( #1015 )
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* Index constant buffer vec4s using ternary expressions.
* Remove indexed path.
We determined that it had negligible impact.
* Revert "Remove indexed path."
This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38.
* Revert "Revert "Remove indexed path.""
This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268.
2020-03-29 13:24:54 -03:00
Chenj168 and GitHub
7ad8b3ef75
Move the OpActivator to OpCodeTable class for improve performance ( #1001 )
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* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary
* Modify code style.
2020-03-29 19:52:56 +11:00
Elise and GitHub
06bf25521f
Implement NOP and stub DEPBAR shader instructions ( #1041 )
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* Implement NOP and stub DEPBAR shader instruction
* Fix a few issues and formatting stuff
* Remove OpCodeNop/Depbar and use OpCode instead
* Fix NOP shader instruction opcode
* Fix formatting
2020-03-26 19:30:16 -03:00
gdkchan and GitHub
1586450a38
Implement VMNMX shader instruction ( #1032 )
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* Implement VMNMX shader instruction
* No need for the gap on the enum
* Fix typo
2020-03-25 15:49:10 +01:00
gdkchan and GitHub
6edc929894
Implement ICMP shader instruction ( #1010 )
2020-03-23 17:32:30 +01:00
gdkchan and GitHub
49d7b1c7d8
Implement textureQueryLevels ( #1007 )
2020-03-23 08:31:31 +11:00
gdkchan and GitHub
8bb64ac69c
Improve shader sampler type selection ( #989 )
2020-03-15 11:24:45 +11:00
jduncanator and GitHub
54501962f6
Fix branch with CC and predicate, and a case of SYNC propagation ( #967 )
2020-03-06 11:09:49 +11:00
gdkchan and GitHub
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan and GitHub
9e4f668f6c
Update bindless to indexed conversion code pattern match ( #938 )
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* Update bindless to indexed conversion code pattern match
* Correct index shift
2020-02-14 11:29:58 +01:00
gdkchan and GitHub
5a9dba0756
Sign-extend shader memory instruction offsets ( #934 )
2020-02-14 01:48:07 +01:00
gdkchan and GitHub
7e4d986a73
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
gdkchan and GitHub
796e5d14b4
Use correct shader local memory size instead of a hardcoded size ( #914 )
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* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan and GitHub
a1a5341baf
Support flat interpolation qualifier on shaders ( #915 )
2020-02-02 10:18:58 +11:00
gdkchan and Thog
81cca88bcd
Fix shader output color buffer index when non-sequential render targets are used ( #895 )
2020-01-19 00:09:46 +01:00
gdkchan and jduncanator
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan and Thog
80707f9311
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan and Thog
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan and Thog
912e43e979
Remove some unused args on the shader translator
2020-01-09 02:13:00 +01:00
gdkchan and Thog
6407729a1d
Fix FADD32I check for Ra negation
2020-01-09 02:13:00 +01:00
gdkchan and Thog
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan and Thog
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan and Thog
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan and Thog
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan and Thog
947e14d3be
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan and Thog
a718b60d06
Fix exception on shader translator when adding goto temp variable
2020-01-09 02:13:00 +01:00
gdkchan and Thog
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00
gdkchan and Thog
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdkchan and Thog
2eccc7023a
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
gdkchan and Thog
cfe5fec0cf
Remove some usings that are not needed
2020-01-09 02:13:00 +01:00
gdkchan and Thog
171c3d54c6
Correct non-constant offset rewrite for texelFetch
2020-01-09 02:13:00 +01:00
gdkchan and Thog
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan and Thog
66d91cbc6c
Use dispatch params shared memory size when available
2020-01-09 02:13:00 +01:00
gdkchan and Thog
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan and Thog
6b13c5b439
Support bindless texture gather shader instruction
2020-01-09 02:13:00 +01:00
gdkchan and Thog
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdkchan and Thog
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
gdkchan and Thog
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00