gdkchan and GitHub
ab4867505e
Implement GPU scissors ( #1058 )
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* Implement GPU scissors
* Remove unused using
* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan and GitHub
f373f870f7
Support configurable point size ( #916 )
2020-02-02 10:19:46 +11:00
gdkchan and Thog
532ccf929a
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
gdkchan and Thog
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan and Thog
d1c0a64e6a
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
gdkchan and Thog
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdkchan and Thog
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan and Thog
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
gdk and Thog
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk and Thog
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk and Thog
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00