gdkchan and GitHub
650cc41c02
Implement remaining shader double-precision instructions ( #2845 )
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* Implement remaining shader double-precision instructions
* Shader cache version bump
2021-12-08 17:54:12 -03:00
gdkchan and GitHub
acc0b0f313
Fix FLO.SH shader instruction with a input of 0 ( #2876 )
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* Fix FLO.SH shader instruction with a input of 0
* Shader cache version bump
2021-12-05 13:25:05 +01:00
gdkchan and GitHub
b9d83cc97e
Fix shader integer from/to double conversion ( #2831 )
2021-11-14 21:37:07 -03:00
gdkchan and GitHub
63f1663fa9
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
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* Fix 8 and 16-bit STG
* Fix 8 and 16-bit STS
* Shader cache version bump
2021-10-18 20:24:15 -03:00
riperiperi and GitHub
142cededd4
Implement Shader Instructions SUATOM and SURED ( #2090 )
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* Initial Implementation
* Further improvements (no support for float/64-bit types)
* Merge atomic and reduce instructions, add missing format switch
* Fix rebase issues.
* Not used.
* Whoops. Fixed.
* Partial implementation of inc/dec, cleanup and TODOs
* Remove testing path
* Address Feedback
2021-08-31 02:51:57 -03:00
gdkchan and GitHub
ee1038e542
Initial support for shader attribute indexing ( #2546 )
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* Initial support for shader attribute indexing
* Support output indexing too, other improvements
* Fix order
* Address feedback
2021-08-27 01:44:47 +02:00
gdkchan and GitHub
4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
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* Support multiple destination operands on shader IR and shuffle predicates
* Cache version change
2021-01-28 10:59:47 +11:00
gdkchan and GitHub
49f970d5bd
Implement CAL and RET shader instructions ( #1618 )
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* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
gdkchan and GitHub
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan and Thog
171c3d54c6
Correct non-constant offset rewrite for texelFetch
2020-01-09 02:13:00 +01:00
gdkchan and Thog
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan and Thog
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk and Thog
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk and Thog
99f236fcf0
Simplified F2I shader instruction codegen
2020-01-09 02:13:00 +01:00
gdk and Thog
f6e96551bf
Fix regression on load/store local (wrong type)
2020-01-09 02:13:00 +01:00
gdk and Thog
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk and Thog
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk and Thog
3bcc395253
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk and Thog
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk and Thog
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00