Make sure attributes used on subsequent shader stages are initialized (#2538)

This commit is contained in:
gdkchan
2021-08-11 22:27:00 +02:00
committed by GitHub
parent 10d649e6d3
commit ed754af8d5
15 changed files with 347 additions and 262 deletions
@@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAttribute : OpCodeAluReg
class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
{
public int AttributeOffset { get; }
public int Count { get; }