Small optimizations on texture and sampler pool invalidation

This commit is contained in:
gdk
2020-01-09 02:13:00 +01:00
committed by Thog
parent 3ac023bb60
commit b2b2e04669
4 changed files with 68 additions and 22 deletions
+8 -1
View File
@@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.Gpu.Image
{
class SamplerPool : Pool<Sampler>
{
private int _sequenceNumber;
public SamplerPool(GpuContext context, ulong address, int maximumId) : base(context, address, maximumId) { }
public override Sampler Get(int id)
@@ -14,7 +16,12 @@ namespace Ryujinx.Graphics.Gpu.Image
return null;
}
SynchronizeMemory();
if (_sequenceNumber != Context.SequenceNumber)
{
_sequenceNumber = Context.SequenceNumber;
SynchronizeMemory();
}
Sampler sampler = Items[id];