gdb: some more cleanups

This commit is contained in:
GreemDev 2025-10-22 15:04:03 -05:00
parent 904d4a7eb0
commit 91da244c02
5 changed files with 14 additions and 30 deletions

View File

@ -60,7 +60,6 @@ namespace Ryujinx.HLE.Debugger
_readStream = new NetworkStream(_clientSocket, System.IO.FileAccess.Read); _readStream = new NetworkStream(_clientSocket, System.IO.FileAccess.Read);
_writeStream = new NetworkStream(_clientSocket, System.IO.FileAccess.Write); _writeStream = new NetworkStream(_clientSocket, System.IO.FileAccess.Write);
_commands = new GdbCommands(_listenerSocket, _clientSocket, _readStream, _writeStream, this); _commands = new GdbCommands(_listenerSocket, _clientSocket, _readStream, _writeStream, this);
_commandProcessor = _commands.CreateProcessor();
Logger.Notice.Print(LogClass.GdbStub, "GDB client connected"); Logger.Notice.Print(LogClass.GdbStub, "GDB client connected");
@ -119,7 +118,6 @@ namespace Ryujinx.HLE.Debugger
_writeStream = null; _writeStream = null;
_clientSocket.Close(); _clientSocket.Close();
_clientSocket = null; _clientSocket = null;
_commandProcessor = null;
_commands = null; _commands = null;
BreakpointManager.ClearAll(); BreakpointManager.ClearAll();

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@ -29,14 +29,14 @@ namespace Ryujinx.HLE.Debugger
case CommandMessage { Command: { } cmd }: case CommandMessage { Command: { } cmd }:
Logger.Debug?.Print(LogClass.GdbStub, $"Received Command: {cmd}"); Logger.Debug?.Print(LogClass.GdbStub, $"Received Command: {cmd}");
_writeStream.WriteByte((byte)'+'); _writeStream.WriteByte((byte)'+');
_commandProcessor.Process(cmd); _commands.Processor.Process(cmd);
break; break;
case ThreadBreakMessage { Context: { } ctx }: case ThreadBreakMessage { Context: { } ctx }:
DebugProcess.DebugStop(); DebugProcess.DebugStop();
GThread = CThread = ctx.ThreadUid; GThread = CThread = ctx.ThreadUid;
_breakHandlerEvent.Set(); _breakHandlerEvent.Set();
_commandProcessor.Reply($"T05thread:{ctx.ThreadUid:x};"); _commands.Processor.Reply($"T05thread:{ctx.ThreadUid:x};");
break; break;
} }
} }

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@ -27,7 +27,6 @@ namespace Ryujinx.HLE.Debugger
private NetworkStream _readStream; private NetworkStream _readStream;
private NetworkStream _writeStream; private NetworkStream _writeStream;
private GdbCommandProcessor _commandProcessor;
private GdbCommands _commands; private GdbCommands _commands;
private bool _shuttingDown; private bool _shuttingDown;

View File

@ -11,19 +11,18 @@ namespace Ryujinx.HLE.Debugger.Gdb
{ {
class GdbCommands class GdbCommands
{ {
const int GdbRegisterCount64 = 68;
const int GdbRegisterCount32 = 66;
public readonly Debugger Debugger; public readonly Debugger Debugger;
public GdbCommandProcessor Processor { get; private set; } private GdbCommandProcessor _processor;
public GdbCommandProcessor Processor
=> _processor ??= new GdbCommandProcessor(this);
internal readonly TcpListener ListenerSocket; internal readonly TcpListener ListenerSocket;
internal readonly Socket ClientSocket; internal readonly Socket ClientSocket;
internal readonly NetworkStream ReadStream; internal readonly NetworkStream ReadStream;
internal readonly NetworkStream WriteStream; internal readonly NetworkStream WriteStream;
public GdbCommands(TcpListener listenerSocket, Socket clientSocket, NetworkStream readStream, public GdbCommands(TcpListener listenerSocket, Socket clientSocket, NetworkStream readStream,
NetworkStream writeStream, Debugger debugger) NetworkStream writeStream, Debugger debugger)
{ {
@ -34,21 +33,6 @@ namespace Ryujinx.HLE.Debugger.Gdb
Debugger = debugger; Debugger = debugger;
} }
public void SetProcessor(GdbCommandProcessor commandProcessor)
{
if (Processor != null) return;
Processor = commandProcessor;
}
public GdbCommandProcessor CreateProcessor()
{
if (Processor != null)
return Processor;
return Processor = new GdbCommandProcessor(this);
}
internal void Query() internal void Query()
{ {
// GDB is performing initial contact. Stop everything. // GDB is performing initial contact. Stop everything.
@ -104,14 +88,14 @@ namespace Ryujinx.HLE.Debugger.Gdb
string registers = string.Empty; string registers = string.Empty;
if (Debugger.IsProcess32Bit) if (Debugger.IsProcess32Bit)
{ {
for (int i = 0; i < GdbRegisterCount32; i++) for (int i = 0; i < GdbRegisters.Count32; i++)
{ {
registers += ctx.ReadRegister32(i); registers += ctx.ReadRegister32(i);
} }
} }
else else
{ {
for (int i = 0; i < GdbRegisterCount64; i++) for (int i = 0; i < GdbRegisters.Count64; i++)
{ {
registers += ctx.ReadRegister64(i); registers += ctx.ReadRegister64(i);
} }
@ -131,7 +115,7 @@ namespace Ryujinx.HLE.Debugger.Gdb
IExecutionContext ctx = Debugger.DebugProcess.GetThread(Debugger.GThread.Value).Context; IExecutionContext ctx = Debugger.DebugProcess.GetThread(Debugger.GThread.Value).Context;
if (Debugger.IsProcess32Bit) if (Debugger.IsProcess32Bit)
{ {
for (int i = 0; i < GdbRegisterCount32; i++) for (int i = 0; i < GdbRegisters.Count32; i++)
{ {
if (!ctx.WriteRegister32(i, ss)) if (!ctx.WriteRegister32(i, ss))
{ {
@ -142,7 +126,7 @@ namespace Ryujinx.HLE.Debugger.Gdb
} }
else else
{ {
for (int i = 0; i < GdbRegisterCount64; i++) for (int i = 0; i < GdbRegisters.Count64; i++)
{ {
if (!ctx.WriteRegister64(i, ss)) if (!ctx.WriteRegister64(i, ss))
{ {

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@ -6,6 +6,9 @@ namespace Ryujinx.HLE.Debugger.Gdb
{ {
static class GdbRegisters static class GdbRegisters
{ {
public const int Count64 = 68;
public const int Count32 = 66;
/* /*
FPCR = FPSR & ~FpcrMask FPCR = FPSR & ~FpcrMask
All of FPCR's bits are reserved in FPCR and vice versa, All of FPCR's bits are reserved in FPCR and vice versa,