Use dispatch params shared memory size when available

This commit is contained in:
gdkchan
2020-01-09 02:13:00 +01:00
committed by Thog
parent 0d9672f3ae
commit 66d91cbc6c
5 changed files with 19 additions and 5 deletions
+1
View File
@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ComputeShader cs = _shaderCache.GetComputeShader(
shaderGpuVa,
dispatchParams.SharedMemorySize & 0xffff,
dispatchParams.UnpackBlockSizeX(),
dispatchParams.UnpackBlockSizeY(),
dispatchParams.UnpackBlockSizeZ());
+1 -1
View File
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
public int Unknown14;
public int Unknown15;
public int Unknown16;
public int Unknown17;
public int SharedMemorySize;
public int BlockSizeX;
public int BlockSizeYZ;
public int UniformBuffersConfig;