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UI: App Library: automatically remove nonexistent autoload/game dirs from the configuration upon load.
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@ -11,6 +11,7 @@ using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using RyuLogger = Ryujinx.Common.Logging.Logger;
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@ -28,6 +29,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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RyuLogger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {cff.Version}, loading default.");
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LoadDefault();
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return;
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}
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foreach ((int newVersion, Action<ConfigurationFileFormat> migratorFunction)
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@ -167,14 +169,53 @@ namespace Ryujinx.Ava.Systems.Configuration
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DirtyHacks hacks = new(cff.DirtyHacks ?? []);
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Hacks.Xc2MenuSoftlockFix.Value = hacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix);
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}
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if (configurationFileUpdated)
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List<string> existingDirs = [];
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bool didPathUpdate = false;
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{ // Game dirs
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foreach (var gameDir in UI.GameDirs.Value)
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{
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if (Directory.Exists(gameDir))
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{
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existingDirs.Add(gameDir);
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}
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else
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{
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RyuLogger.Warning?.Print(LogClass.Configuration, $"Path '{gameDir}' seems to no longer exist. Removing it from game directory configuration.");
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didPathUpdate = true;
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}
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}
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UI.GameDirs.Value = existingDirs.ToList();
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}
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existingDirs.Clear();
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{ // Autoload dirs
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foreach (var autoloadDir in UI.AutoloadDirs.Value)
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{
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if (Directory.Exists(autoloadDir))
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{
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existingDirs.Add(autoloadDir);
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}
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else
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{
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RyuLogger.Warning?.Print(LogClass.Configuration, $"Path '{autoloadDir}' seems to no longer exist. Removing it from auto load directory configuration.");
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didPathUpdate = true;
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}
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}
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UI.AutoloadDirs.Value = existingDirs.ToList();
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}
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if (configurationFileUpdated || didPathUpdate)
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{
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ToFileFormat().SaveConfig(configurationFilePath);
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RyuLogger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
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if (configurationFileUpdated)
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RyuLogger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
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}
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}
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@ -481,7 +481,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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if (Program.PreviewerDetached)
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{
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Task.Run(LoadTimeZones);
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}
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}
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