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fix super mario galaxy 0x25E00040 error (ryubing/ryujinx!155)
See merge request ryubing/ryujinx!155
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@ -149,6 +149,7 @@ namespace Ryujinx.Graphics.GAL
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B8G8R8A8Srgb,
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B10G10R10A2Unorm,
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X8UintD24Unorm,
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A8B8G8R8Uint,
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}
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public static class FormatExtensions
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@ -359,6 +359,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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A2B10G10R10Sint = (A2B10G10R10 << 21) | (Sint << 27), // 0x1e000000
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A2B10G10R10Uscaled = (A2B10G10R10 << 21) | (Uscaled << 27), // 0x2e000000
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A2B10G10R10Sscaled = (A2B10G10R10 << 21) | (Sscaled << 27), // 0x36000000
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A8B8G8R8Uint = (A8B8G8R8 << 21) | (Uint << 27), // 0x25E00040
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}
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private static readonly Dictionary<TextureFormat, FormatInfo> _textureFormats = new()
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@ -554,6 +555,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ VertexAttributeFormat.A2B10G10R10Sint, Format.R10G10B10A2Sint },
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{ VertexAttributeFormat.A2B10G10R10Uscaled, Format.R10G10B10A2Uscaled },
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{ VertexAttributeFormat.A2B10G10R10Sscaled, Format.R10G10B10A2Sscaled },
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{ VertexAttributeFormat.A8B8G8R8Uint, Format.A8B8G8R8Uint },
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};
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#pragma warning restore IDE0055
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@ -211,6 +211,9 @@ namespace Ryujinx.Graphics.Vulkan
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case Format.R16G16B16Uint:
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format = VkFormat.R16G16B16A16Uint;
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break;
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case Format.A8B8G8R8Uint:
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format = VkFormat.A8B8G8R8UintPack32;
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break;
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default:
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Logger.Error?.Print(LogClass.Gpu, $"Format {srcFormat} is not supported by the host.");
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break;
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