diff --git a/src/Ryujinx.SDL3.Common/SDL3Driver.cs b/src/Ryujinx.SDL3.Common/SDL3Driver.cs index 529a846e0..1808e7c0e 100644 --- a/src/Ryujinx.SDL3.Common/SDL3Driver.cs +++ b/src/Ryujinx.SDL3.Common/SDL3Driver.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; +using System.Net.Http; using System.Threading; using SDL; using static SDL.SDL3; @@ -43,6 +44,9 @@ namespace Ryujinx.SDL3.Common private SDL3Driver() { } + private static readonly HttpClient _httpClient = new(); + private const string GamepadDbUrl = "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/refs/heads/master/gamecontrollerdb.txt"; + public void Initialize() { lock (_lock) @@ -96,8 +100,10 @@ namespace Ryujinx.SDL3.Common SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_GAMEPAD_SENSOR_UPDATE, false); - string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt"); + string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "gamecontrollerdb.txt"); + UpdateGamepadDb(gamepadDbPath); + if (File.Exists(gamepadDbPath)) { SDL_AddGamepadMappingsFromFile(gamepadDbPath); @@ -110,6 +116,37 @@ namespace Ryujinx.SDL3.Common } } + private static void UpdateGamepadDb(string gamepadDbPath) + { + try + { + byte[] remoteBytes = _httpClient.GetByteArrayAsync(GamepadDbUrl).GetAwaiter().GetResult(); + + bool shouldWrite = true; + + if (File.Exists(gamepadDbPath)) + { + byte[] localBytes = File.ReadAllBytes(gamepadDbPath); + + if (localBytes.AsSpan().SequenceEqual(remoteBytes)) + { + shouldWrite = false; + } + } + + if (shouldWrite) + { + File.WriteAllBytes(gamepadDbPath ?? "", remoteBytes); + + Logger.Info?.Print(LogClass.Application, "Updated gamepad database."); + } + } + catch (Exception ex) + { + Logger.Warning?.Print(LogClass.Application, $"Failed to check/download gamepad database, using existing local copy if present: {ex.Message}"); + } + } + public bool RegisterWindow(SDL_WindowID windowId, Action windowEventHandler) { return _registeredWindowHandlers.TryAdd(windowId, windowEventHandler);