Replace glFinish with barrier for WaitForIdle (#878)

This commit is contained in:
gdkchan
2020-01-13 09:12:40 +11:00
committed by jduncanator
parent 88f78ae6c8
commit 2bb39ff03e
5 changed files with 8 additions and 8 deletions
+5
View File
@@ -37,6 +37,11 @@ namespace Ryujinx.Graphics.OpenGL
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
}
public void Barrier()
{
GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
{
GL.ColorMask(
-5
View File
@@ -55,11 +55,6 @@ namespace Ryujinx.Graphics.OpenGL
return new TextureStorage(this, info).CreateDefaultView();
}
public void FlushPipelines()
{
GL.Finish();
}
public Capabilities GetCapabilities()
{
return new Capabilities(