Replace glFinish with barrier for WaitForIdle (#878)

This commit is contained in:
gdkchan
2020-01-13 09:12:40 +11:00
committed by jduncanator
parent 88f78ae6c8
commit 2bb39ff03e
5 changed files with 8 additions and 8 deletions
+2
View File
@@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.GAL
{
public interface IPipeline
{
void Barrier();
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
void ClearRenderTargetDepthStencil(
-2
View File
@@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.GAL
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
void FlushPipelines();
Capabilities GetCapabilities();
ulong GetCounter(CounterType type);