Implement HLE macros for render target clears (#3528)

* Implement HLE macros for render target clears

* Add constants for the offsets
This commit is contained in:
gdkchan
2022-08-04 21:30:08 +00:00
committed by GitHub
parent c48a75979f
commit 1080f64df9
16 changed files with 149 additions and 43 deletions
@@ -6,7 +6,6 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
using Ryujinx.Graphics.Shader;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;