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Enable dynamic input swap for controller assignment checks
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@ -757,7 +757,7 @@ namespace Ryujinx.Input.HLE
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.Where(device => device.Type == AssignedInputDeviceType.Controller)
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.ToList() ?? [];
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if (assignedControllers.Count > 0)
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if (_playerInputAssignment?.EnableDynamicInputSwap == true)
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{
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foreach (AssignedInputDevice assignedController in assignedControllers)
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{
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@ -770,6 +770,7 @@ namespace Ryujinx.Input.HLE
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}
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}
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}
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yield break;
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}
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@ -211,7 +211,7 @@ namespace Ryujinx.Input.HLE
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playerInputAssignment,
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PlayerInputAssignmentHelper.CreatePrimaryDevice(inputConfig));
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if (normalizedAssignment.Devices.Count > 0)
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if (normalizedAssignment.EnableDynamicInputSwap || normalizedAssignment.Devices.Count > 0)
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{
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return normalizedAssignment;
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}
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