Logo
Explore Help
Sign In
H3cJP/ryujinx-mirror
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases 1 Wiki Activity
Files
bc00a251dd14f7cce4023a42bb76d23165755006
ryujinx-mirror/Ryujinx.Graphics.Gpu/Engine/Threed
T
History
gdkchanandGitHub d512ce122c Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
ThreedClassState.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Powered by Gitea Version: 1.27.1 Page: 102ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API