Logo
Explore Help
Sign In
H3cJP/ryujinx-mirror
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases 1 Wiki Activity
Files
a4e8bea86600a230d57d2b94e5b8ad61aefa593c
ryujinx-mirror/Ryujinx.Graphics.Gpu
T
History
merryandGitHub a4e8bea866 Lop3Expression: Optimize expressions (#3184)
* lut3

* bugfixes

* TruthTable

* false/true -> 0/-1

* add or to expressions

* fix inversions

* increment cache version
2022-04-08 11:17:38 +02:00
..
Engine
Calculate vertex buffer size from index buffer type (#3253)
2022-04-08 11:02:06 +02:00
Image
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
2022-03-20 13:55:07 -03:00
Memory
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
2022-03-23 17:09:32 -03:00
Shader
Lop3Expression: Optimize expressions (#3184)
2022-04-08 11:17:38 +02:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
Powered by Gitea Version: 1.27.1 Page: 163ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API