Logo
Explore Help
Sign In
H3cJP/ryujinx-mirror
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases 1 Wiki Activity
Files
a0aa87366c25611b1b0380e94d4edc8f9f2338e2
ryujinx-mirror/Ryujinx.Graphics.Shader/CodeGen/Glsl
T
History
gdkchanandGitHub acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
..
HelperFunctions
Fix shader 8-bit and 16-bit STS/STG (#2741)
2021-10-18 20:24:15 -03:00
Instructions
Fix FLO.SH shader instruction with a input of 0 (#2876)
2021-12-05 13:25:05 +01:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
DefaultNames.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
Powered by Gitea Version: 1.27.1 Page: 102ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API