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0c66d71fe8e1f096a940571b644eca9b5896931d
ryujinx-mirror
/
Ryujinx.Graphics.GAL
/
Multithreading
T
History
gdkchan
and
GitHub
851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
...
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
2022-06-14 13:30:39 -03:00
..
Commands
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
2022-06-14 13:30:39 -03:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
Resources
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
CommandHelper.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CommandType.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Support Array/3D depth-stencil render target, and single layer clears (
#3400
)
2022-06-14 13:30:39 -03:00
ThreadedRenderer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ThreadedWindow.cs
Avalonia UI - Part 1 (
#3270
)
2022-05-15 13:30:15 +02:00