071754aaebFix GetDesiredLanguage and expose a way to set the desired language, default to english
gdkchan
2018-04-29 20:18:46 -0300
f73a182b20Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
gdkchan
2018-04-29 17:58:38 -0300
17f4ccf2d5Remove unnecessary casts from NxSettings
gdkchan
2018-04-26 13:57:25 -0300
1af78416d1Add null terminator to audio device names when writing to the output buffer
gdkchan
2018-04-26 11:34:40 -0300
81e74ebd86Remove thread from the threads list when it finishes, remove debug code
gdkchan
2018-04-26 00:07:12 -0300
a38a72b062Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
gdkchan
2018-04-25 23:11:26 -0300
03002f6537Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
gdkchan
2018-04-19 16:18:30 -0300
33ae6e544b[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
gdkchan
2018-04-19 04:06:23 -0300
62b2124c03[HLE/Kernel] Dispose the thread wait even on exit
gdkchan
2018-04-19 01:01:03 -0300
76a5972378Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89)
MS-DOS1999
2018-04-19 05:22:12 +0200
6e69cd9284Fix bad merge, and a few other fixes
gdkchan
2018-04-19 00:19:22 -0300
ac80e7d3f9[HLE/Kernel] Yield when cond var is signaled
gdkchan
2018-04-19 00:00:29 -0300
b334aab435Add special log for stubs (#81)
emmauss
2018-04-17 03:24:42 +0300
494e6dfa1e[GPU] Set frame buffer texture size to window size
gdkchan
2018-04-14 01:31:27 -0300
7dd14a4f3a[GPU] Send correct window size to the vertex shader
gdkchan
2018-04-14 01:14:42 -0300
42ebfdff7f[GPU] Fix frame buffer being upside down in some cases
gdkchan
2018-04-14 00:39:24 -0300
47100ec8c1[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
gdkchan
2018-04-13 22:42:55 -0300
bbcad307bdAdd logclass, made changes to logging calls (#79)
emmauss
2018-04-14 04:02:24 +0300
435f9ffad8[HLE] Fix hid issues on some games
gdkchan
2018-04-13 17:39:45 -0300
032c442505[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
gdkchan
2018-04-13 16:01:29 -0300
8ab76a7bd4[GPU] Do not use the f suffix on float contants on the shader glsl code
gdkchan
2018-04-13 15:53:16 -0300
237eaeb920Bump glsl version to support layout qualifier
gdkchan
2018-04-13 15:36:12 -0300
ecf02f525fRemove line numbers from log
gdkchan
2018-04-08 17:38:27 -0300
b2668e659clog calling method in logs (#71)
emmauss
2018-04-08 23:30:50 +0300
36dfd20c87Use correct pitch value when decoding linear swizzle textures
gdkchan
2018-04-08 17:09:41 -0300
b9aa3966c0Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
gdkchan
2018-04-08 16:17:35 -0300
53e2d34905Enable all ld/st (single structure) instructions
gdkchan
2018-03-30 18:06:02 -0300
916540ff41Fix EXT/Widening instruction carrying garbage values on some cases, fix ABD (it shouldn't accumulate, this is another variation of the instruction)
gdkchan
2018-03-30 17:37:31 -0300
76ac31add6Add BIT instruction
gdkchan
2018-03-30 16:46:00 -0300