-
5b13ee655c
Fix the rotate right method on ABitUtils (#486)
gdkchan
2018-10-28 22:18:58 -0300
-
c1b7340023
Timing: Optimize Timestamp Aquisition (#479)
jduncanator
2018-10-29 09:31:13 +1100
-
b956bbc32c
Add SHA1C, SHA1H, SHA1M, SHA1P, SHA1SU0, SHA1SU1 and Isb instructions; add 6 Tests (closed box). (#483)
LDj3SNuD
2018-10-28 23:27:50 +0100
-
111d14f74a
Crop instead of resizing on 2d engine texture copies (#482)
gdkchan
2018-10-27 15:46:17 -0300
-
19152def95
hid: Implement KEY_RSTICK_* & KEY_LSTICK_* (#466)
Thomas Guillemard
2018-10-27 20:36:49 +0200
-
00d4f44bbb
Add Sse Opt. for S/Uaddl_V, S/Uhadd_V, S/Uhsub_V, S/Umlal_V, S/Umlsl_V, S/Urhadd_V, S/Usubl_V Inst.; and for S/Urshr_V, S/Ursra_V Inst.. (#480)
LDj3SNuD
2018-10-26 00:10:41 +0200
-
f0a49a1c94
Fix Color Mask values (#473)
gdkchan
2018-10-25 18:30:09 -0300
-
2fd23577ce
Move prio/core locals inside the lock on yield (#478)
gdkchan
2018-10-24 09:45:37 -0300
-
9ace6b9285
Fix for render target and a shader compilation issue (#471)
gdkchan
2018-10-23 17:59:52 -0300
-
044b84b078
Add depth range support on the GPU (#472)
gdkchan
2018-10-23 16:04:08 -0300
-
e674b37710
Fix Fcvtl_V and Fcvtn_V; fix half to float conv. and add float to half conv. (full FP emu.). Add 4 FP Tests. (#468)
LDj3SNuD
2018-10-23 16:12:45 +0200
-
7920dc1d2f
Implement basic psm service (#467)
Ac_K
2018-10-21 06:01:22 +0000
-
b5f7d8106b
Complete rewrite of bsd IClient (#460)
Thomas Guillemard
2018-10-21 00:08:58 +0200
-
2cb8541462
Print stack trace on invalid memory accesses (#461)
gdkchan
2018-10-20 19:07:52 -0300
-
0e1e094b7a
Improve texture tables (#457)
gdkchan
2018-10-17 18:02:23 -0300
-
02a8e7fc93
Remove unnecessary usings (#463)
gdkchan
2018-10-17 14:55:10 -0300
-
b3a4662be1
Move logging to Ryujinx.Common and make it a static class (#413)
ReinUsesLisp
2018-10-17 14:15:50 -0300
-
9b19ea3c87
Remove IFileSystem::OpenDirectory extraneous check (#459)
Thomas Guillemard
2018-10-17 01:55:10 +0200
-
76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
HorrorTroll
2018-10-15 04:23:23 +0700
-
b0cfe2fb1f
Add RG16Unorm & R16Uint (#456)
HorrorTroll
2018-10-15 04:20:10 +0700
-
72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
gdkchan
2018-10-13 23:54:14 -0300
-
894459fcd7
Add Fmls_Se, Fmulx_Se/Ve, Smov_S Inst.; Opt. Clz/Clz_V, Cnt_V, Shl_V, S/Ushr_V, S/Usra_V Inst.; Add 11 Tests. Some fixes. (#449)
LDj3SNuD
2018-10-14 04:35:16 +0200
-
ac1a379265
Fix some issues with UserId (#455)
Thomas Guillemard
2018-10-14 04:07:56 +0200
-
3561062bc6
Update IAccountService and IManagerForApplication (#454)
Ac_K
2018-10-13 23:16:02 +0000
-
824d4b74d0
Update UInt128.cs (#453)
Ac_K
2018-10-13 21:29:49 +0000
-
aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
gdkchan
2018-10-12 22:37:01 -0300
-
dd3cb33c9f
Fix race condition on OpenALAudioOut (#448)
gdkchan
2018-10-12 18:47:53 -0300
-
b2063be597
Implement IResolver (#442)
Thomas Guillemard
2018-10-10 01:15:07 +0200
-
d5c0de8362
Implement IRoInterface (#445)
Thomas Guillemard
2018-10-10 01:01:49 +0200
-
65c67bb4a5
Break: don't crash when bit 31 is set (#444)
Thomas Guillemard
2018-10-08 20:53:08 +0200
-
74ca82c534
Tweak cpu cache deletion policy values (#433)
gdkchan
2018-10-07 23:40:37 -0300
-
625fc8c0e0
Stubs Again (#439)
emmauss
2018-10-07 18:12:11 +0300
-
caa181edf2
Save Common implementation (#434)
emmauss
2018-10-07 16:13:46 +0300
-
5b8ccb717f
Implement ISslContext (#440)
Ac_K
2018-10-07 00:16:42 +0200
-
5821ff675d
Misc content loading improvements (#432)
Alex Barney
2018-10-06 09:11:47 -0600
-
bba9bf97d0
Add 9+7 fast/slow FP inst. impls.; add 14 FP Tests. (#437)
LDj3SNuD
2018-10-06 03:45:59 +0200
-
0254a84f90
Merge pull request #436 from emmauss/hidhandles
emmauss
2018-09-28 13:50:15 +0300
-
-
0ada047eaf
fix out of handles error
emmaus
2018-09-28 10:47:53 +0000
-
-
0b52ee6627
Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics (#405)
gdkchan
2018-09-26 23:30:21 -0300
-
40282da93a
Implement friend:a IFriendService: 10101 (#429)
Ac_K
2018-09-26 00:59:29 +0200
-
2562ca6c3f
Fix multiple rendertargets (#427)
ReinUsesLisp
2018-09-25 19:55:30 -0300
-
7de7b559ad
Improve kernel events implementation (#430)
gdkchan
2018-09-23 15:11:46 -0300
-
54ed9096bd
Add FMAXP and FMINP (Vector) instructions on the CPU (#412)
gdkchan
2018-09-22 17:26:18 -0300
-
a76660eac5
Fix IHidServer code style
Ac_K
2018-09-21 06:30:58 +0200
-
e77c1560e6
Full 5.X stubbed IHidServer (#428)
Ac_K
2018-09-21 02:08:35 +0200
-
47a62e826f
Implement DepthWriteMask and add R16G16 (#425)
ReinUsesLisp
2018-09-19 22:02:11 -0300
-
bed13f2022
General improvements for GpuResourceManager (#421)
ReinUsesLisp
2018-09-19 18:26:49 -0300
-
e04221b293
Fixup SSY (#424)
ReinUsesLisp
2018-09-19 17:11:05 -0300
-
6d65e53664
Remove cold methods from the CPU cache (#224)
gdkchan
2018-09-19 17:07:56 -0300
-
99b2692425
Fix performance regression caused by the new scheduler changes (#422)
gdkchan
2018-09-19 12:16:20 -0300
-
fae097408e
Show Game Title on Titlebar (#408)
emmauss
2018-09-19 15:09:49 +0300
-
b8133c1997
Thread scheduler rewrite (#393)
gdkchan
2018-09-18 20:36:43 -0300
-
33e2810ef3
Fix d32s8 format on OGLEnumConverter (#420)
gdkchan
2018-09-18 13:27:12 -0300
-
d6fba62f8a
Misc fixes on the arena allocator (#364)
gdkchan
2018-09-18 12:28:28 -0300
-
d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
gdkchan
2018-09-18 01:30:35 -0300
-
bec95cacc1
Ensure that buffers are available after a signal when GetReleasedBuffers is called (#369)
gdkchan
2018-09-18 00:12:47 -0300
-
c7387be0d2
Fix/Add 1+12 [Saturating] [Rounded] Shift Right Narrow (imm.) Instructions; add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. (#409)
LDj3SNuD
2018-09-17 06:54:05 +0200
-
8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
HorrorTroll
2018-09-17 07:24:56 +0700
-
46a11460d4
Rewrite the C++ Demangler (#416)
Thomas Guillemard
2018-09-15 15:29:18 +0200
-
7542f4a65f
Add Ryujinx.Tests.Unicorn project to Ryujinx.sln
Ac_K
2018-09-14 03:27:43 +0200
-
476ebf5b03
Update IStorage.cs (#415)
Ac_K
2018-09-13 13:45:59 +0200
-
e5917f8968
Fixup image error message and add G8R8 to size query (#410)
ReinUsesLisp
2018-09-11 12:48:13 -0300
-
db1a759c59
Lock GbpQueueBuffer till Vsync is signalled (#367)
emmauss
2018-09-10 02:38:56 +0300
-
fc77b089a6
Implements proper save path (#386)
emmauss
2018-09-09 01:04:26 +0300
-
3227218114
Add XCI, NSP and NCA loading support (#404)
Alex Barney
2018-09-08 12:33:27 -0600
-
ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
ReinUsesLisp
2018-09-08 14:51:50 -0300
-
a0c78f7920
Fix/Add 10 Shift Right and Mls_Ve Instructions; add 14 Tests. (#407)
LDj3SNuD
2018-09-08 19:24:29 +0200
-
ca1e37a295
Remove old Tester, update Tests (some reworks). (#400)
LDj3SNuD
2018-09-08 19:23:07 +0200
-
76a3172f17
Asynchronously log messages to the Console window (#395)
jduncanator
2018-09-04 10:15:41 +1000
-
675f3f6f81
Implement loading of profile image (#391)
emmauss
2018-09-02 01:04:20 +0300
-
b549daed03
Fix exception throw message for unimpl texture formats (#398)
gdkchan
2018-09-01 18:51:51 -0300
-
e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
ReinUsesLisp
2018-09-01 18:44:19 -0300
-
bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
HorrorTroll
2018-09-02 04:25:49 +0700
-
35778afef9
Improve handling on QueryGet on the gpu (#397)
gdkchan
2018-09-01 11:54:56 -0300
-
42e4e02a64
Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390)
LDj3SNuD
2018-09-01 16:52:51 +0200
-
326777ca4a
Ryujinx.Tests: Add unicorn to test framework (#389)
Merry
2018-09-01 15:24:05 +0100
-
42dc925c3d
Implement SSY/SYNC shader instructions (#382)
ReinUsesLisp
2018-08-31 13:14:04 -0300
-
7cb6fd8090
Fixup HasColor for depth/stencil values (#379)
ReinUsesLisp
2018-08-30 13:14:45 -0300
-
27023e7afc
Add R32_G32 texture format (#383)
HorrorTroll
2018-08-27 21:18:21 +0700
-
68300368d7
Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)
LDj3SNuD
2018-08-27 08:44:01 +0200
-
43c4e7c78d
Use mirrored texture wraps when available (#361)
ReinUsesLisp
2018-08-25 16:39:08 -0300
-
a42ab2e40c
Implement vertex instancing (#381)
ReinUsesLisp
2018-08-25 01:16:58 -0300
-
da7e702751
Update BSD service implementation (#363)
emmauss
2018-08-24 20:20:42 +0300
-
624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
ReinUsesLisp
2018-08-23 02:07:23 -0300
-
9977acad0f
Fix BinarySearchLt to return less than rather than less than or equal value (#372)
gdkchan
2018-08-23 01:54:59 -0300
-
1cd7aaf504
Avoid querying and setting texture bindings in hot code (#376)
ReinUsesLisp
2018-08-23 01:54:32 -0300
-
57dfa09e3a
Improve LM implementation (#373)
Thomas Guillemard
2018-08-22 23:06:29 +0200
-
b08d889f95
SvcSetHeapSize: match kernel check for invalid size (#374)
Thomas Guillemard
2018-08-21 18:05:12 +0200
-
afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
ReinUsesLisp
2018-08-20 23:31:10 -0300
-
afdeee2b86
Use signed and unsigned vertex types (#370)
ReinUsesLisp
2018-08-20 16:02:38 -0300
-
d021d5dfa9
Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). (#365)
LDj3SNuD
2018-08-20 06:20:26 +0200
-
726de8c46a
Rendertarget attachments, texture and image changes (#358)
ReinUsesLisp
2018-08-19 22:25:26 -0300
-
056c2840b1
Fix MapPhysicalMemory when block position is less than map position (#359)
gdkchan
2018-08-17 10:39:35 -0300
-
34100051e4
Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). (#352)
LDj3SNuD
2018-08-17 02:44:44 +0200
-
521751795a
Code style fixes and nits on the HLE project (#355)
gdkchan
2018-08-16 20:47:36 -0300
-
182d716867
Remove artificial call count limit for EndGl (#357)
gdkchan
2018-08-16 20:45:00 -0300
-
6e1a6c5b2b
Implement PointCoord and PointSize shader attributes (#353)
ReinUsesLisp
2018-08-16 02:26:03 -0300
-
c393cdf8e3
More flexible memory manager (#307)
gdkchan
2018-08-15 15:59:51 -0300
-
76d95dee05
Implement ITimeZone 201, 202 (#327)
emmauss
2018-08-15 21:53:23 +0300
-
55374ebba0
Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273)
gdkchan
2018-08-14 23:54:12 -0300