Commit Graph
7 Commits
Author SHA1 Message Date
gdkchanandGitHub 402f05b8ef Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
riperiperiandGitHub 69a9de33d3 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
gdkchanandGitHub fc26189fe1 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
gdkchanandGitHub 9205077590 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
riperiperiandGitHub 332891b5ff Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
gdkchanandGitHub aa021085cf Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
TSR BerryandMary cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00