From bf0a1dad652560912a6acbf0ef9f40f739ce745f Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 29 Jul 2014 16:07:34 -0700 Subject: [PATCH] Fix two typos. --- GameCube-ActionReplay-Code-Types.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameCube-ActionReplay-Code-Types.md b/GameCube-ActionReplay-Code-Types.md index 4a83738..608098c 100644 --- a/GameCube-ActionReplay-Code-Types.md +++ b/GameCube-ActionReplay-Code-Types.md @@ -339,10 +339,10 @@ Size = (Address >> 25) AND 0x03. - Y4 = Master Code Number. - - 0x00: executed only once, just before the game bootup. Only one (m) code can have the '00' number (the others will be skipped), and it must be the very one in the (m) code list (else it'll be skipped). + - 0x00: executed only once, just before the game boot-up. Only one (m) code can have the '00' number (the others will be skipped), and it must be the very one in the (m) code list (else it'll be skipped). - 0x01~0x0F: executed continuously during the game execution. (2 (or more) master codes that have the same Master Code number can't be executed correctly if they are put one just after another. Only the first one will be executed, the other(s) will be skipped). -- Y3 = number of codes to execute each time the AR "has the hand". +- Y3 = number of codes to execute each time the AR has control. - Y2 AND 0x03 = Master Code Type: