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5.0-2712 made ES's code for setting the game ID use the title ID converted to hex (except for disc titles) instead of using a 6-char game ID like before. Then, 5.0-2830 made us use that code even when loading game INIs. This breaks the expectations of both users and the game INIs we ship with. This commit makes Dolphin use 6-char game IDs for all titles (unless the 6-char ID would contain unprintable characters, which is the case with e.g. the Wii Menu). I'm also putting unprintability checks in VolumeWad for consistency. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||