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BPMemLoader.cpp
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Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
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2009-12-28 19:13:06 +00:00 |
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BPMemLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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Clipper.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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Clipper.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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cocoaGL.h
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fix video software plugin build on osx
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2009-12-23 07:37:59 +00:00 |
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cocoaGL.m
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fix video software plugin build on osx
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2009-12-23 07:37:59 +00:00 |
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CommandProcessor.cpp
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CommandProcessor.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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CPMemLoader.cpp
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CPMemLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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DebugUtil.cpp
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Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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2009-12-02 04:17:18 +00:00 |
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DebugUtil.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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EfbCopy.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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EfbCopy.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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EfbInterface.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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EfbInterface.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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GLUtil.cpp
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thats more like it i guess...
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2010-01-21 20:58:26 +00:00 |
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GLUtil.h
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HwRasterizer.cpp
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HwRasterizer.h
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main.cpp
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Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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2010-01-06 19:26:52 +00:00 |
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main.h
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NativeVertexFormat.h
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NativeVertexWriter.h
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OpcodeDecoder.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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OpcodeDecoder.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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PixelEngine.cpp
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PixelEngine.h
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RasterFont.cpp
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RasterFont.h
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Rasterizer.cpp
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Rasterizer.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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Renderer.cpp
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Renderer.h
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SConscript
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small opencl build fix on osx
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2009-12-23 09:11:12 +00:00 |
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SetupUnit.cpp
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SetupUnit.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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Statistics.cpp
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Statistics.h
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stdafx.cpp
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stdafx.h
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Tev.cpp
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Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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2009-12-02 04:17:18 +00:00 |
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Tev.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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TextureEncoder.cpp
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EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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2009-11-15 20:14:03 +00:00 |
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TextureEncoder.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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TextureSampler.cpp
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TextureSampler.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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TransformUnit.cpp
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Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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2010-01-11 00:44:40 +00:00 |
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TransformUnit.h
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Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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2010-01-11 00:44:40 +00:00 |
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VertexFormatConverter.cpp
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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VertexFormatConverter.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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VertexLoader_Position.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
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VertexLoader.cpp
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Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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2010-01-11 00:44:40 +00:00 |
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VertexLoader.h
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Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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2010-01-11 00:44:40 +00:00 |
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VideoConfig.cpp
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VideoConfig.h
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Win32.cpp
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Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
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2010-01-04 03:31:49 +00:00 |
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Win32.h
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XFMemLoader.cpp
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XFMemLoader.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |