dolphin/Source/Core
JosJuice fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
..
AudioCommon AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
Common Bump minimum macOS to 10.13 High Sierra 2021-08-17 16:27:22 -04:00
Core Revert "JitArm64: Disable indexed paired loadstore instructions" 2021-08-23 11:01:07 +02:00
DiscIO Merge pull request #10028 from GerbilSoft/bugfix/RVT-firmware-filenames 2021-08-16 20:47:07 +01:00
DolphinNoGUI
DolphinQt Merge pull request #10039 from OatmealDome/spdx-leftovers 2021-08-17 23:02:32 -04:00
InputCommon
MacUpdater
UICommon Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
UpdaterCommon
VideoBackends D3D12: Transition compute textures to UAV state 2021-08-11 00:17:04 +02:00
VideoCommon VideoCommon: report games that set bits in XFMEM_CLIPDISABLE 2021-08-15 04:41:49 +01:00
WinUpdater
CMakeLists.txt
DolphinLib.ARM64.props
DolphinLib.props
DolphinLib.vcxproj
DolphinLib.vcxproj.user
DolphinLib.x64.props