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canonicalPath is orders of magnitude slower as it has to perform actual disk I/O to resolve symlinks, which makes sorting by this column ridiculously slow for large game lists, especially if the games are on a NAS. We probably don't need that, simply resolving relative paths should be sufficient. |
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| .. | ||
| GameList.cpp | ||
| GameList.h | ||
| GameListModel.cpp | ||
| GameListModel.h | ||
| GameTracker.cpp | ||
| GameTracker.h | ||
| GridProxyModel.cpp | ||
| GridProxyModel.h | ||
| ListProxyModel.cpp | ||
| ListProxyModel.h | ||