dolphin/Source/Core/VideoBackends
magumagu f9d2f7e88c D3D11: Use appropriate shader for PEEK_Z.
Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
2014-03-30 19:50:53 -07:00
..
D3D D3D11: Use appropriate shader for PEEK_Z. 2014-03-30 19:50:53 -07:00
OGL Merge pull request #222 from comex/more-clang-fixes 2014-03-30 13:24:08 +02:00
Software Remove all trailing whitespaces from our codebase. 2014-03-29 11:05:44 +01:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00