mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-09-18 02:40:11 +00:00
This game contains a special episode of the Pokémon anime as an FMV. When playing it, if only a tiny part of the image has changed between frames, Dolphin's texture hashing can fail to notice that anything changed, or it can notice that the chroma changed but not the luma, or vice versa. 512 samples reduces the problem but doesn't get rid of it entirely, but with 2048 I'm unable to see the problem.
19 lines
429 B
INI
19 lines
429 B
INI
# GPAE01, GPAJ01, GPAP01, GPAU01 - PokemonChannelMainDisk
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnFrame]
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
[ActionReplay]
|
|
# Add action replay cheats here.
|
|
|
|
[Video_Hacks]
|
|
# Required for Smeargle Paint
|
|
EFBToTextureEnable = False
|
|
|
|
[Video_Settings]
|
|
# Avoid skipping frames in the anime (most noticeable in part 3)
|
|
SafeTextureCacheColorSamples = 2048
|