dolphin/Source/Core/VideoCommon
2014-11-23 14:27:39 +01:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h Proper Audio/Video Dumping 2014-10-09 00:06:04 -04:00
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BPStructs.h
CMakeLists.txt Cosmetics. 2014-11-23 14:27:38 +01:00
CommandProcessor.cpp Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2. 2014-11-19 12:48:09 +11:00
CommandProcessor.h
ConstantManager.h GeometryShader: Transform the projection within the geometry shader. 2014-11-23 14:27:38 +01:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
Fifo.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
GeometryShaderGen.cpp Cosmetics. 2014-11-23 14:27:39 +01:00
GeometryShaderGen.h GeometryShaderGen: Allow stereoscopy to be disabled. 2014-11-23 14:23:41 +01:00
HiresTextures.cpp
HiresTextures.h Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h
LookUpTables.h
MainBase.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
MainBase.h
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Update CPStatus before processing the FIFO events and force an exception check on interrupts. 2014-11-19 12:48:08 +11:00
OpcodeDecoding.h OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h
PixelShaderGen.cpp VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp Revert "Catch broken configurations inside of the Post Processing shaders." 2014-08-25 14:33:41 +02:00
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
RenderBase.h OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
sfont.inc
ShaderGenCommon.h GeometryShader: Transform the projection within the geometry shader. 2014-11-23 14:27:38 +01:00
Statistics.cpp
Statistics.h VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
TextureCacheBase.cpp Cosmetics. 2014-11-23 14:27:38 +01:00
TextureCacheBase.h TextureCache: Check the number of layers before reusing a texture. 2014-11-23 14:23:42 +01:00
TextureConversionShader.cpp use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
TextureConversionShader.h
TextureDecoder_Common.cpp
TextureDecoder_Generic.cpp
TextureDecoder_x64.cpp Destroy OpenMP 2014-11-06 18:38:24 -08:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h
VertexLoader_Position.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h
VertexLoader.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader.h Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexManagerBase.h
VertexShaderGen.cpp VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
VertexShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp VertexShaderManager: Add stereoscopy options to swap the left and right eye. 2014-11-23 14:27:39 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h
VideoCommon.vcxproj Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoConfig.cpp VertexShaderManager: Add stereoscopy options to swap the left and right eye. 2014-11-23 14:27:39 +01:00
VideoConfig.h OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h