dolphin/Source/Core/Common/Src
NeoBrainX f727139ebf Random fixes and cleanups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 16:59:35 +00:00
..
Crypto Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
ABI.cpp DSPLLE: Opcode LUT Cleanup 2010-03-29 01:18:05 +00:00
ABI.h
Atomic_GCC.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_Win32.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
ChunkFile.cpp
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support. 2010-04-04 19:25:49 +00:00
CommonFuncs.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
CommonPaths.h Code cleanup to improve readability. 2010-02-02 23:21:19 +00:00
CommonTypes.h
ConsoleListener.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ConsoleListener.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
CPUDetect.cpp Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
CPUDetect.h Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119. 2010-02-24 10:10:48 +00:00
DebugInterface.h Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class. 2010-02-18 12:06:13 +00:00
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.h Revert commit 4997 and fix in a way that is more consistent with the structure 2010-02-03 03:27:32 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
LinearDiskCache.cpp NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
LinearDiskCache.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Log.h
LogManager.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
LogManager.h Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code. 2010-03-27 06:37:37 +00:00
MemArena.h
MemoryUtil.cpp Gah, screw it 2010-03-05 10:07:49 +00:00
MemoryUtil.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
OpenCL.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Plugin.cpp Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
Plugin.h Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
PluginDSP.cpp
PluginDSP.h
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp
PluginWiimote.h
SConscript Move Segher's hashing/crypto code from the Dolphin project to Common. 2010-01-16 19:31:11 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
StringUtil.h
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
SysConf.h Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload. 2010-03-18 14:34:37 +00:00
Thread.cpp うそ! 2010-02-14 14:33:04 +00:00
Thread.h This could alleviate the suffering of dual core synchronization a bit. 2010-01-14 10:52:14 +00:00
Thunk.cpp keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Timer.h (Minor timer library code cleanup) 2010-01-21 19:55:01 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p 2010-01-17 21:28:39 +00:00
x64Emitter.h XK patch for adding jit config to audiocommon/c16 function to x64emitter 2010-03-24 11:22:33 +00:00