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This is a hassle-free BBA option intended for local play with multiple Dolphin instances running *in the same system*. After selecting **Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section in the settings, games that support LAN play will be able to discover each other, without requiring third-party software or relatively complex TAP setups. The implementation is based on cpp-ipc, a high-performance inter-process communication library that uses shared memory as transport layer. Supported platforms are: - [x] Linux - [x] Windows - [ ] macOS (cpp-ipc does not support this platform) - [ ] FreeBSD (cpp-ipc does not support this platform) - [ ] Android (cpp-ipc needs some adjustments; while it could work, launching two Dolphin instances within the same Android system may be both challenging and impractical) |
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| .. | ||
| AdvancedPane.cpp | ||
| AdvancedPane.h | ||
| AudioPane.cpp | ||
| AudioPane.h | ||
| BroadbandAdapterSettingsDialog.cpp | ||
| BroadbandAdapterSettingsDialog.h | ||
| GameCubePane.cpp | ||
| GameCubePane.h | ||
| GeneralPane.cpp | ||
| GeneralPane.h | ||
| InterfacePane.cpp | ||
| InterfacePane.h | ||
| OnScreenDisplayPane.cpp | ||
| OnScreenDisplayPane.h | ||
| PathPane.cpp | ||
| PathPane.h | ||
| USBDevicePicker.cpp | ||
| USBDevicePicker.h | ||
| WiiPane.cpp | ||
| WiiPane.h | ||