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f28bf81db1ab1a3e9f6540d107bcbbc01e13f6a7
dolphin
/
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T
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Ryan Houdek
683dbc09ac
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
...
Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
..
Android
[Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly.
2014-01-02 12:23:17 -05:00
Core
Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
2014-01-19 11:37:37 -06:00
DSPSpy
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
DSPTool
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
TestSuite
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
UnitTests
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
VSProps
[GLExtensions] Fix Windows build.
2014-01-17 16:04:05 +01:00
CMakeLists.txt
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
dolphin-emu.sln
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
pch.h
Fix Linux build issue.
2013-10-27 19:51:55 -04:00