dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
Sintendo f2392e4048 Avoid map/set double lookups
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
2025-07-08 06:53:42 +02:00
..
Actions Core / VideoCommon: Remove original custom asset loader 2025-06-06 19:20:25 -05:00
CustomPipeline.cpp Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
CustomPipeline.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
CustomShaderCache.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
CustomShaderCache.h
FBInfo.cpp
FBInfo.h
GraphicsModAction.h
GraphicsModActionData.h VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
GraphicsModActionFactory.cpp
GraphicsModActionFactory.h
GraphicsModManager.cpp Avoid map/set double lookups 2025-07-08 06:53:42 +02:00
GraphicsModManager.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00