dolphin/Source/Core/VideoBackends
Stenzek efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
..
D3D D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
Null Remove old XFB logic 2017-11-17 22:11:29 -06:00
OGL Merge pull request #6186 from lioncash/enum-class 2017-11-19 15:08:16 +01:00
Software LightingShaderGen: Always calculate lighting for both color channels 2017-11-22 01:52:18 +10:00
Vulkan Merge pull request #6186 from lioncash/enum-class 2017-11-19 15:08:16 +01:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00