dolphin/Source/Core/Common/Src
Rodolfo Osvaldo Bogado eef715b1cf added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
..
Crypto
ABI.cpp added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
ABI.h
Atomic_GCC.h
Atomic_Win32.h
Atomic.h
BreakPoints.cpp vector::erase needs a non-const iterator. 2011-02-25 12:27:38 +00:00
BreakPoints.h debugger: better saving/loading of breakpoints/memchecks to file 2011-02-25 09:35:56 +00:00
CDUtils.cpp The pkg-config name of libpng is "libpng", not just "png". 2011-02-15 21:27:15 +00:00
CDUtils.h
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h vs2010: 2011-02-08 04:03:48 +00:00
CommonFuncs.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
CommonPaths.h * Dump AVI output on every VI (fixes issue #4064). 2011-02-11 18:59:42 +00:00
CommonTypes.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp Common: Change cpuid code again 2011-02-12 18:40:02 +00:00
CPUDetect.h * Changed the Projection Hack option in game properties to "Custom Projection Hack" 2011-01-29 21:13:56 +00:00
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966. 2011-01-22 18:19:42 +00:00
FileSearch.h
FileUtil.cpp * Dump AVI output on every VI (fixes issue #4064). 2011-02-11 18:59:42 +00:00
FileUtil.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
FixedSizeQueue.h
Hash.cpp Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058 2011-02-06 08:05:18 +00:00
Hash.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
IniFile.cpp Remove the PIC linker flag for DSP on linux. 2011-01-30 17:04:12 +00:00
IniFile.h Add per-game "configuration profiles" for video backend configuration: 2011-02-13 22:36:12 +00:00
LinearDiskCache.h If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
Log.h
LogManager.cpp Build Speaker.cpp. 2011-02-22 14:06:06 +00:00
LogManager.h
MathUtil.cpp
MathUtil.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
MemoryUtil.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
Misc.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
MsgHandler.cpp Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows. 2011-02-24 05:05:25 +00:00
MsgHandler.h
NandPaths.cpp
NandPaths.h
SConscript Fix Plugin_VideoSoftware build. 2011-02-08 11:02:34 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdThread.h Equip any new threads with an NSAutoreleasePool. 2011-01-29 23:46:26 +00:00
StringUtil.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
StringUtil.h std::locale("") seems to be broken not only on OS X, but also 2011-02-19 22:06:29 +00:00
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
SysConf.h
Thread.cpp Thread affinity on OS X and *BSD. 2011-02-02 21:52:43 +00:00
Thread.h Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop. 2011-02-10 12:56:21 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp
VideoBackendBase.cpp revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed. 2011-02-08 14:51:53 +00:00
VideoBackendBase.h Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time... 2011-02-17 04:25:21 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter 2011-02-19 14:20:52 +00:00
x64Emitter.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00