..
FramebufferManager.cpp
uses the ARB_framebuffer_object syntax
2013-01-03 12:06:47 +01:00
FramebufferManager.h
Globals.h
GLUtil.cpp
uses the ARB_framebuffer_object syntax
2013-01-03 12:06:47 +01:00
GLUtil.h
uses the ARB_framebuffer_object syntax
2013-01-03 12:06:47 +01:00
main.cpp
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
main.h
NativeVertexFormat.cpp
move glBindBuffer and glBindVertexArray out of VertexManager
2012-12-13 15:28:52 -06:00
PixelShaderCache.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
PixelShaderCache.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
PostProcessing.cpp
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
PostProcessing.h
RasterFont.cpp
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
RasterFont.h
custom shader for RasterFont, fix color support
2012-12-13 15:28:36 -06:00
Render.cpp
uses the ARB_framebuffer_object syntax
2013-01-03 12:06:47 +01:00
Render.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp
uses the ARB_framebuffer_object syntax
2013-01-03 12:06:47 +01:00
TextureCache.h
Check texture params before updateing them
2012-12-13 15:28:48 -06:00
TextureConverter.cpp
uses the ARB_framebuffer_object syntax
2013-01-03 12:06:47 +01:00
TextureConverter.h
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
2012-01-31 19:51:32 +01:00
VertexManager.cpp
reset glEnableClientState befor every draw
2012-12-13 15:27:46 -06:00
VertexManager.h
Hey, long time no commits :).
2012-10-20 10:22:15 -03:00
VertexShaderCache.cpp
Clean up various things.
2011-09-29 23:32:39 +02:00
VertexShaderCache.h
Clean up various things.
2011-09-29 23:32:39 +02:00
VideoBackend.h
* GUI Video-Settings changes:
2011-03-21 19:57:31 +00:00