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Check the return value of calls to `GetBuffer` and stop the `WASAPI handler` sound thread if they fail. This prevents a crash due to a null pointer dereference if `GetBuffer` is unable to retrieve a buffer, which could be triggered during emulation by disabling the selected WASAPI output device in the Windows Sound settings. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||