dolphin/Source/Core/VideoCommon/Src
2012-10-09 23:55:59 -05:00
..
OpenCL Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
AVIDump.cpp Update libav code to remove deprecation warnings. 2012-08-28 22:34:24 -05:00
AVIDump.h
BPFunctions.cpp Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
BPFunctions.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.cpp fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.h Merge branch 'fifoplayer_updates'. 2012-03-29 22:50:45 +02:00
BPStructs.cpp Maintenance. 2012-08-07 18:57:53 +02:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
EmuWindow.h
Fifo.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
Fifo.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
HiresTextures.h TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Now CG plays nice with this new stuff. 2012-10-09 23:27:59 -05:00
LightingShaderGen.h
LookUpTables.h
MainBase.cpp Enable hires textures even when texture dumping is enabled. 2012-06-20 18:18:17 +02:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one. 2012-08-05 04:24:08 +02:00
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
PixelEngine.h
PixelShaderGen.cpp Had a few vec4 and float4(0) calls floating around. 2012-10-09 23:55:59 -05:00
PixelShaderGen.h More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
PixelShaderManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
PixelShaderManager.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
RenderBase.cpp Add a sanity check for viewports with zero width/height. 2012-08-07 01:37:31 +02:00
RenderBase.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance 2012-06-27 20:20:28 +02:00
TextureCacheBase.h Enable hires textures even when texture dumping is enabled. 2012-06-20 18:18:17 +02:00
TextureConversionShader.cpp fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp Fix a typo in the indexed color vertex loader 2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
VertexManagerBase.h savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VertexShaderGen.cpp fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
VertexShaderGen.h More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
VertexShaderManager.cpp yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
VertexShaderManager.h Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
VideoCommon.h 8 spaces indentation -> tabs 2012-10-09 23:41:48 -05:00
VideoConfig.cpp default to GLSL instead of Cg 2012-10-09 23:43:22 -05:00
VideoConfig.h Give OSX users more of a chance of supporting Single pass DSB in the future. 2012-10-09 23:42:41 -05:00
VideoState.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp Fix a data endianness problem introduced by r7cccb4baa724. 2012-05-20 22:16:21 +02:00
XFStructs.h