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D3DBase.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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D3DBase.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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D3DShader.cpp
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Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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2011-07-29 22:18:11 +00:00 |
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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D3DUtil.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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FramebufferManager.cpp
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
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Globals.h
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main.cpp
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
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main.h
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NativeVertexFormat.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
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PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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Render.cpp
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Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
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2013-02-26 20:47:48 -05:00 |
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Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
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stdafx.cpp
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stdafx.h
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TextureCache.cpp
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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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2013-02-20 05:42:22 -06:00 |
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TextureCache.h
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[cleanup] TextureCache: Kill the autogen_mipmap parameter
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2012-10-20 21:07:02 +02:00 |
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TextureConverter.cpp
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
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TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
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VertexManager.cpp
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Changes/cleanup to TextureCache::Load and other mipmap related code.
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2013-02-15 22:56:29 -06:00 |
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VertexManager.h
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Some code cleaning for my last commit.
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2012-10-22 19:37:26 -03:00 |
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VertexShaderCache.cpp
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Only sync shader caches to disk on stop.
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2011-09-29 23:16:42 +02:00 |
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VertexShaderCache.h
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Fix Windows build.
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2011-09-29 22:54:52 +02:00 |
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VideoBackend.h
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