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The special case doesn't appear to make a significant difference in any games, and the current implementation has a (minor, fixable) issue that breaks Super Mario Sunshine (both with a failed assertion (https://bugs.dolphin-emu.org/issues/11742) and a rendering issue (https://bugs.dolphin-emu.org/issues/7476)). Hardware testing wasn't able to reproduce the special case, either, so it may just not exist. PR #9315 contains a fixed implementation of the special case on all video backends, and can serve as a basis for it being reintroduced if it is found to exist under more specific circumstances. For now, I don't see a reason to keep it present. |
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| .. | ||
| Clipper.cpp | ||
| Clipper.h | ||
| CMakeLists.txt | ||
| CopyRegion.h | ||
| DebugUtil.cpp | ||
| DebugUtil.h | ||
| EfbCopy.cpp | ||
| EfbCopy.h | ||
| EfbInterface.cpp | ||
| EfbInterface.h | ||
| NativeVertexFormat.h | ||
| Rasterizer.cpp | ||
| Rasterizer.h | ||
| SetupUnit.cpp | ||
| SetupUnit.h | ||
| Software.vcxproj | ||
| SWmain.cpp | ||
| SWOGLWindow.cpp | ||
| SWOGLWindow.h | ||
| SWRenderer.cpp | ||
| SWRenderer.h | ||
| SWTexture.cpp | ||
| SWTexture.h | ||
| SWVertexLoader.cpp | ||
| SWVertexLoader.h | ||
| Tev.cpp | ||
| Tev.h | ||
| TextureCache.h | ||
| TextureEncoder.cpp | ||
| TextureEncoder.h | ||
| TextureSampler.cpp | ||
| TextureSampler.h | ||
| TransformUnit.cpp | ||
| TransformUnit.h | ||
| Vec3.h | ||
| VideoBackend.h | ||