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Improve bookkeeping around formats. Hopefully make code less confusing. - Rename TlutFormat -> TLUTFormat to follow conventions. - Use enum classes to prevent using a Texture format where an EFB Copy format is expected or vice-versa. - Use common EFBCopyFormat names regardless of depth and YUV configurations. |
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| D3D | ||
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| OGL | ||
| Software | ||
| Vulkan | ||
| CMakeLists.txt | ||