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titles.txt is read into a map and passed to the GameListItem constructor, making game list scanning a bit more efficient. ISOPropreties's constructor is changed to take a GameListItem as an argument instead of creating one on its own, because ISOPropreties doesn't have the titles.txt map that the GameListItem constructor wants. |
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| .. | ||
| CheatSearchTab.cpp | ||
| CheatSearchTab.h | ||
| CheatsWindow.cpp | ||
| CheatsWindow.h | ||
| CreateCodeDialog.cpp | ||
| CreateCodeDialog.h | ||
| GeckoCodeDiag.cpp | ||
| GeckoCodeDiag.h | ||