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Debugger
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warning fixes
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2008-11-26 20:28:03 +00:00 |
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GUI
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dded wxT()
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2008-11-30 15:13:33 +00:00 |
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Logging
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warning fixes
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2008-11-26 20:28:03 +00:00 |
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OS
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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BPStructs.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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BPStructs.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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cocoaGL.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
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cocoaGL.m
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
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Config.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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Config.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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Globals.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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Globals.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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GLUtil.cpp
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Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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2008-11-09 13:17:17 +00:00 |
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GLUtil.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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ImageWrite.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
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ImageWrite.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
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main.cpp
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Build fix. Please clarify what is going on, what was this code doing here?
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2008-11-27 21:09:50 +00:00 |
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main.h
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memcpy_amd.cpp
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NativeVertexFormat.cpp
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Didn't replace all the instances
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2008-11-26 21:41:17 +00:00 |
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OpcodeDecoding.cpp
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More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
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2008-11-22 15:25:04 +00:00 |
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OpcodeReaders.cpp
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OpcodeReaders.h
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PixelShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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PixelShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
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rasterfont.h
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Render.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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Render.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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SConscript
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forgot to update the SConscript
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2008-11-30 15:06:34 +00:00 |
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stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
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stdafx.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
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TextureConverter.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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TextureConverter.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
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TextureMngr.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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TextureMngr.h
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
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VertexLoader_Color.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader_Color.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader_Normal.cpp
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Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
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2008-11-23 23:54:52 +00:00 |
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VertexLoader_Normal.h
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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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2008-11-23 17:46:14 +00:00 |
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VertexLoader_Position.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader_Position.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader_TextCoord.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader_TextCoord.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexLoader.h
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Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
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2008-11-25 21:57:02 +00:00 |
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VertexLoaderManager.cpp
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
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VertexLoaderManager.h
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
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VertexManager.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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VertexManager.h
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
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VertexShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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VertexShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
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XFB.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
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XFB.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |